77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class GameTimerLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
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{
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var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
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var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
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var startTick = Ui.LastTickTime;
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Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
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&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
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Func<string> statusText = () =>
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{
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if (world.Paused || world.Timestep == 0)
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return "Paused";
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if (world.Timestep == 1)
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return "Max Speed";
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return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
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};
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if (timer != null)
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{
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// Timers in replays should be synced to the effective game time, not the playback time.
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var timestep = world.Timestep;
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if (world.IsReplay)
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timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
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timer.GetText = () =>
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{
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if (status == null && shouldShowStatus())
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return statusText();
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return WidgetUtils.FormatTime(world.WorldTick, timestep);
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};
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}
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if (status != null)
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{
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// Blink the status line
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status.IsVisible = shouldShowStatus;
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status.GetText = statusText;
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}
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var timerTooltip = timer as LabelWithTooltipWidget;
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if (timerTooltip != null)
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{
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var connection = orderManager.Connection as ReplayConnection;
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if (connection != null && connection.TickCount != 0)
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timerTooltip.GetTooltipText = () => "{0}% complete".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
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else
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timerTooltip.GetTooltipText = null;
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}
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}
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}
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}
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