67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Graphics;
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namespace OpenRa.Traits
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{
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class SubmarineInfo : ITraitInfo
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{
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public readonly float SubmergeDelay = 1.2f; // Seconds
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public readonly string SubmergeSound = "subshow1.aud";
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public readonly string SurfaceSound = "subshow1.aud";
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public object Create(Actor self) { return new Submarine(self); }
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}
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class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage
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{
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[Sync]
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int remainingSurfaceTime = 2; /* setup for initial dive */
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Actor self;
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public Submarine(Actor self)
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{
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this.self = self;
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}
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void DoSurface()
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{
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if (remainingSurfaceTime <= 0)
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OnSurface();
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remainingSurfaceTime = (int)(self.Info.Traits.Get<SubmarineInfo>().SubmergeDelay * 25);
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}
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public void Attacking(Actor self) { DoSurface(); }
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public void Damaged(Actor self, AttackInfo e) { DoSurface(); }
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public IEnumerable<Renderable>
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ModifyRender(Actor self, IEnumerable<Renderable> rs)
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{
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if (remainingSurfaceTime > 0)
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return rs;
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if (self.Owner == self.World.LocalPlayer)
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return rs.Select(a => a.WithPalette("shadow"));
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else
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return new Renderable[] { };
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}
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public void Tick(Actor self)
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{
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if (remainingSurfaceTime > 0)
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if (--remainingSurfaceTime <= 0)
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OnDive();
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}
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void OnSurface()
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{
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Sound.Play(self.Info.Traits.Get<SubmarineInfo>().SurfaceSound);
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}
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void OnDive()
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{
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Sound.Play(self.Info.Traits.Get<SubmarineInfo>().SubmergeSound);
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}
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}
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}
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