Files
OpenRA/mods/ts/rules/defaults.yaml
2014-09-14 01:33:48 +02:00

347 lines
6.1 KiB
YAML

^Building:
AppearsOnRadar:
SelectionDecorations:
Palette: pips
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
TerrainTypes: Clear, Road
GivesBuildableArea:
Capturable:
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
MustBeDestroyed:
GivesExperience:
CaptureNotification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable:
SellSounds: cashturn.aud
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guardable:
Range: 3
BodyOrientation:
Huntable:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
WithMakeAnimation:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: place2.aud
Adjacent: 7
TerrainTypes: Clear, Road
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
Crushable:
CrushClasses: wall
BlocksBullets:
LineBuild:
Range: 8
NodeTypes: wall
LineBuildNode:
Types: wall
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
Type: wall
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
SellSounds: cashturn.aud
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
ScriptTriggers:
^Infantry:
AppearsOnRadar:
Health:
Radius: 128
Armor:
Type: None
RevealsShroud:
Range: 4c0
Mobile:
Crushes: crate
SharesCell: yes
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 80
BlueTiberium: 80
Beach: 80
SelectionDecorations:
Palette: pips
Selectable:
Voice: Infantry
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
WithDeathAnimation:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, damage, speed, reload
1000: firepower, damage, speed, reload
GainsStatUpgrades:
FirepowerModifier: 110, 130
DamageModifier: 83, 66
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
Crushable:
CrushSound: squish6.aud
PoisonedByTiberium:
SpawnViceroid:
ViceroidActor: vissml
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
Huntable:
LuaScriptEvents:
ScriptTriggers:
DeathSounds@NORMAL:
DeathTypes: 1, 2, 3
DeathSounds@BURNED:
DeathSound: Burned
DeathTypes: 5
DeathSounds@ZAPPED:
DeathSound: Zapped
DeathTypes: 6
^CivilianInfantry:
Inherits: ^Infantry
Selectable:
Voice: Civilian
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Civilian
Buildable:
Queue: Infantry
BuildPaletteOrder: 1000
Owner: gdi, nod
Health:
HP: 50
Mobile:
Speed: 71
RevealsShroud:
Range: 2c0
Armament:
Weapon: Pistola
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
RenderInfantry:
ScaredyCat:
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 60
Road: 100
Beach: 60
Tiberium: 60
BlueTiberium: 60
ROT: 5
SelectionDecorations:
Palette: pips
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
RepairBuildings: gadept
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, damage, speed, reload
1000: firepower, damage, speed, reload
GainsStatUpgrades:
FirepowerModifier: 110, 130
DamageModifier: 83, 66
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainSpeeds:
Clear: 90
Rough: 70
Road: 100
Beach: 80
Tiberium: 80
BlueTiberium: 80
ROT: 5
SelectionDecorations:
Palette: pips
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
RepairBuildings: gadept
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, damage, speed, reload
1000: firepower, damage, speed, reload
GainsStatUpgrades:
FirepowerModifier: 110, 130
DamageModifier: 83, 66
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
SelectionDecorations:
Palette: pips
Selectable:
Voice: Heli
Helicopter:
RepairBuildings:
RearmBuildings:
LandWhenIdle: no
Buildable:
Queue: Aircraft
HiddenUnderFog:
AttackMove:
GainsExperience:
ChevronPalette: ra
Upgrades:
500: firepower, damage, speed, reload
1000: firepower, damage, speed, reload
GainsStatUpgrades:
FirepowerModifier: 110, 130
DamageModifier: 83, 66
SpeedModifier: 120, 150
ReloadModifier: 90, 75
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
CombatDebugOverlay:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
^BlossomTree:
Tooltip:
Name: Blossom Tree
RenderBuilding:
Palette: player
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tiberium
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
LuaScriptEvents:
SeedsResource:
ResourceType: Tiberium
Interval: 55
WithActiveAnimation: