63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using BluntDirectX.Direct3D;
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using System.Drawing;
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using System.IO;
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using OpenRa.FileFormats;
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namespace OpenRa.Game
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{
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class HardwarePalette
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{
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const int maxEntries = 16; // dont need anything like this many,
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// but the hardware likes square textures better
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Bitmap bitmap = new Bitmap(256, maxEntries);
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GraphicsDevice device;
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int allocated = 0;
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Texture paletteTexture;
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public HardwarePalette(GraphicsDevice device, Map map)
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{
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this.device = device;
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Palette pal = new Palette(File.OpenRead("../../../" + map.Theater + ".pal"));
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AddPalette(pal);
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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AddPalette(new Palette(pal, new PaletteRemap(
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File.OpenRead("../../../" + remap + ".rem"))));
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}
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void Resolve()
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{
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const string filename = "../../../palette-cache.png";
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bitmap.Save(filename);
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using (Stream s = File.OpenRead(filename))
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paletteTexture = Texture.Create(s, device);
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}
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public Texture PaletteTexture
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{
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get
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{
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if (paletteTexture == null)
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Resolve();
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return paletteTexture;
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}
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}
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int AddPalette(Palette p)
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{
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for (int i = 0; i < 256; i++)
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bitmap.SetPixel(i, allocated, p.GetColor(i));
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return allocated++;
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}
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}
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}
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