Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
48 lines
1.2 KiB
C#
Executable File
48 lines
1.2 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class AppearsOnRadarInfo : ITraitInfo
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{
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public readonly bool UseLocation = false;
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public object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
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}
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public class AppearsOnRadar : IRadarSignature
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{
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AppearsOnRadarInfo info;
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public AppearsOnRadar(AppearsOnRadarInfo info) { this.info = info; }
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public IEnumerable<CPos> RadarSignatureCells(Actor self)
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{
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if (info.UseLocation)
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return new CPos[] { self.Location };
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else
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return self.OccupiesSpace.OccupiedCells().Select(c => c.First);
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}
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public Color RadarSignatureColor(Actor self)
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{
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var mod = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
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if (mod != null)
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return mod.RadarColorOverride(self);
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return self.Owner.Color.RGB;
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}
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}
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} |