Files
OpenRA/OpenRA.Mods.RA/CrushableInfantry.cs
2014-06-18 21:43:35 +01:00

62 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>, Requires<RenderInfantryInfo>
{
public readonly string CrushSound = "squish2.aud";
public readonly string CorpseSequence = "die-crushed";
public readonly string[] CrushClasses = { "infantry" };
public readonly int WarnProbability = 75;
public object Create(ActorInitializer init) { return new CrushableInfantry(init.self, this); }
}
class CrushableInfantry : ICrushable
{
readonly Actor self;
readonly CrushableInfantryInfo Info;
readonly RenderInfantry ri;
public CrushableInfantry(Actor self, CrushableInfantryInfo info)
{
this.self = self;
this.Info = info;
ri = self.Trait<RenderInfantry>();
}
public void WarnCrush(Actor crusher)
{
if (self.World.SharedRandom.Next(100) <= Info.WarnProbability)
self.Trait<Mobile>().Nudge(self, crusher, true);
}
public void OnCrush(Actor crusher)
{
Sound.Play(Info.CrushSound, crusher.CenterPosition);
ri.SpawnCorpse(self, Info.CorpseSequence);
self.Kill(crusher);
}
public bool CrushableBy(string[] crushClasses, Player crushOwner)
{
if (crushOwner.Stances[self.Owner] == Stance.Ally)
return false;
return Info.CrushClasses.Intersect(crushClasses).Any();
}
}
}