Files
OpenRA/OpenRA.Mods.RA/Infiltrates.cs

103 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class InfiltratesInfo : ITraitInfo
{
public readonly string[] Types = { };
public object Create(ActorInitializer init) { return new Infiltrates(this); }
}
class Infiltrates : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly InfiltratesInfo info;
public Infiltrates(InfiltratesInfo info)
{
this.info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new TargetTypeOrderTargeter(info.Types, "Infiltrate", 7, "enter", true, false); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "Infiltrate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
bool IsValidOrder(Actor self, Order order)
{
// Not targeting an actor
if (order.ExtraData == 0 && order.TargetActor == null)
return false;
ActorInfo ai;
if (order.ExtraData != 0)
{
// Targeted an actor under the fog
var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
if (frozenLayer == null)
return false;
var frozen = frozenLayer.FromID(order.ExtraData);
if (frozen == null)
return false;
ai = frozen.Info;
}
else
ai = order.TargetActor.Info;
var i = ai.Traits.GetOrDefault<ITargetableInfo>();
return i != null && i.GetTargetTypes().Intersect(info.Types).Any();
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Infiltrate" && IsValidOrder(self, order)
? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order))
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Enter(target.Actor, new Infiltrate(target.Actor)));
}
}
}