Environment.TickCount was replaced with Game.RunTime that's based on Stopwatch for increased accuracy.
38 lines
968 B
C#
38 lines
968 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class PlayerPinger : ServerTrait, ITick
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{
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int PingInterval = 5000; // Ping every 5 seconds
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// TickTimeout is in microseconds
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public int TickTimeout { get { return PingInterval * 100; } }
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int lastPing = 0;
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bool isInitialPing = true;
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public void Tick(S server)
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{
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if ((Game.RunTime - lastPing > PingInterval) || isInitialPing)
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{
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isInitialPing = false;
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lastPing = Game.RunTime;
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foreach (var p in server.Conns)
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server.SendOrderTo(p, "Ping", Game.RunTime.ToString());
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}
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}
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}
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}
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