Files
OpenRA/OpenRA.Mods.RA/Widgets/ColorPreviewManagerWidget.cs
RoosterDragon 7030d8b2b6 Changed HardwarePalette.ApplyModifiers to be more efficient.
- Add separate ImmutablePalette and MutablePalette classes since the distinction is extremely important to HardwarePalette.
- Keep a cache of palettes in HardwarePalette to avoid reallocation them every time ApplyModifiers is called.
- Palettes that are not allowed to be modified are copied to the buffer once when added, rather than every time ApplyModifiers is called.
- The AdjustPalette method now takes a read-only dictionary to prevent the dictionary being messed with.
- Added a constant for the palette size to remove its usage as a magic number in several areas.
- The ColorPreviewManagerWidget is annoying in that it needs to actually permanently update a palette after it has been added. To allow this, HardwarePalette now allows a palette to be replaced after initialization. The WorldRenderer therefore now also updates the PaletteReference it created earlier with the new palette to prevent stale data being used elsewhere.
2014-06-28 01:11:48 +01:00

52 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class ColorPreviewManagerWidget : Widget
{
public readonly string PaletteName = "colorpicker";
public readonly int[] RemapIndices = ChromeMetrics.Get<int[]>("ColorPickerRemapIndices");
public readonly float Ramp = 0.05f;
public HSLColor Color;
HSLColor cachedColor;
WorldRenderer worldRenderer;
IPalette preview;
[ObjectCreator.UseCtor]
public ColorPreviewManagerWidget(WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
preview = worldRenderer.Palette(PaletteName).Palette;
}
public override void Tick()
{
if (cachedColor == Color)
return;
cachedColor = Color;
var newPalette = new MutablePalette(preview);
newPalette.ApplyRemap(new PlayerColorRemap(RemapIndices, Color, Ramp));
worldRenderer.ReplacePalette(PaletteName, newPalette);
}
}
}