Files
OpenRA/OpenRA.Game/Traits/Render/RenderBuilding.cs
2010-04-17 17:48:46 +12:00

110 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.Effects;
namespace OpenRA.Traits
{
public class RenderBuildingInfo : RenderSimpleInfo
{
public readonly bool HasMakeAnimation = true;
public override object Create(Actor self) { return new RenderBuilding(self);}
}
public class RenderBuilding : RenderSimple, INotifyDamage, INotifySold
{
public RenderBuilding( Actor self )
: this( self, () => 0 )
{
}
public RenderBuilding(Actor self, Func<int> baseFacing)
: base(self, baseFacing)
{
if( Game.skipMakeAnims || !self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
anim.PlayThen( "idle", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
else
anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
}
void Complete( Actor self )
{
anim.PlayRepeating( GetPrefix(self) + "idle" );
foreach( var x in self.traits.WithInterface<INotifyBuildComplete>() )
x.BuildingComplete( self );
}
protected string GetPrefix(Actor self)
{
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
}
public void PlayCustomAnim(Actor self, string name)
{
anim.PlayThen(GetPrefix(self) + name,
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
}
public void PlayCustomAnimThen(Actor self, string name, Action a)
{
anim.PlayThen(GetPrefix(self) + name,
() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
}
public void PlayCustomAnimBackwards(Actor self, string name, Action a)
{
anim.PlayBackwardsThen(GetPrefix(self) + name,
() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
}
public virtual void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged)
return;
switch( e.DamageState )
{
case DamageState.Normal:
anim.ReplaceAnim("idle");
break;
case DamageState.Half:
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
break;
case DamageState.Dead:
self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), 7, false)));
break;
}
}
public void Selling( Actor self )
{
if( !Game.skipMakeAnims && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
anim.PlayBackwardsThen( "make", null );
foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
Sound.PlayToPlayer(self.Owner, s);
}
public void Sold(Actor self) {}
}
}