148 lines
4.3 KiB
C#
148 lines
4.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Mods.Common.Activities;
|
|
using OpenRA.Mods.Common.Orders;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits
|
|
{
|
|
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues a repair order to the transformed actor.")]
|
|
public class TransformsIntoRepairableInfo : ConditionalTraitInfo, Requires<TransformsInfo>, Requires<IHealthInfo>
|
|
{
|
|
[ActorReference]
|
|
[FieldLoader.Require]
|
|
public readonly HashSet<string> RepairActors = new HashSet<string> { };
|
|
|
|
[VoiceReference]
|
|
public readonly string Voice = "Action";
|
|
|
|
[Desc("Color to use for the target line.")]
|
|
public readonly Color TargetLineColor = Color.Green;
|
|
|
|
[Desc("Require the force-move modifier to display the enter cursor.")]
|
|
public readonly bool RequiresForceMove = false;
|
|
|
|
[CursorReference]
|
|
[Desc("Cursor to display when able to be repaired at target actor.")]
|
|
public readonly string EnterCursor = "enter";
|
|
|
|
[CursorReference]
|
|
[Desc("Cursor to display when unable to be repaired at target actor.")]
|
|
public readonly string EnterBlockedCursor = "enter-blocked";
|
|
|
|
public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(init.Self, this); }
|
|
}
|
|
|
|
public class TransformsIntoRepairable : ConditionalTrait<TransformsIntoRepairableInfo>, IIssueOrder, IResolveOrder, IOrderVoice
|
|
{
|
|
readonly Actor self;
|
|
Transforms[] transforms;
|
|
IHealth health;
|
|
|
|
public TransformsIntoRepairable(Actor self, TransformsIntoRepairableInfo info)
|
|
: base(info)
|
|
{
|
|
this.self = self;
|
|
}
|
|
|
|
protected override void Created(Actor self)
|
|
{
|
|
transforms = self.TraitsImplementing<Transforms>().ToArray();
|
|
health = self.Trait<IHealth>();
|
|
base.Created(self);
|
|
}
|
|
|
|
IEnumerable<IOrderTargeter> IIssueOrder.Orders
|
|
{
|
|
get
|
|
{
|
|
if (!IsTraitDisabled)
|
|
yield return new EnterAlliedActorTargeter<BuildingInfo>(
|
|
"Repair",
|
|
5,
|
|
Info.EnterCursor,
|
|
Info.EnterBlockedCursor,
|
|
CanRepairAt,
|
|
_ => CanRepair());
|
|
}
|
|
}
|
|
|
|
bool CanRepair()
|
|
{
|
|
if (!(self.CurrentActivity is Transform || transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused)))
|
|
return false;
|
|
|
|
return health.DamageState > DamageState.Undamaged;
|
|
}
|
|
|
|
bool CanRepairAt(Actor target, TargetModifiers modifiers)
|
|
{
|
|
if (Info.RequiresForceMove && !modifiers.HasModifier(TargetModifiers.ForceMove))
|
|
return false;
|
|
|
|
return CanRepairAt(target);
|
|
}
|
|
|
|
bool CanRepairAt(Actor target)
|
|
{
|
|
return Info.RepairActors.Contains(target.Info.Name);
|
|
}
|
|
|
|
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
|
|
{
|
|
if (order.OrderID == "Repair")
|
|
return new Order(order.OrderID, self, target, queued);
|
|
|
|
return null;
|
|
}
|
|
|
|
void IResolveOrder.ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (IsTraitDisabled || order.OrderString != "Repair")
|
|
return;
|
|
|
|
// Repair orders are only valid for own/allied actors,
|
|
// which are guaranteed to never be frozen.
|
|
if (order.Target.Type != TargetType.Actor)
|
|
return;
|
|
|
|
if (!CanRepairAt(order.Target.Actor) || !CanRepair())
|
|
return;
|
|
|
|
var currentTransform = self.CurrentActivity as Transform;
|
|
var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
|
|
if (transform == null && currentTransform == null)
|
|
return;
|
|
|
|
// Manually manage the inner activity queue
|
|
var activity = currentTransform ?? transform.GetTransformActivity(self);
|
|
if (!order.Queued)
|
|
activity.NextActivity?.Cancel(self);
|
|
|
|
activity.Queue(new IssueOrderAfterTransform(order.OrderString, order.Target, Info.TargetLineColor));
|
|
|
|
if (currentTransform == null)
|
|
self.QueueActivity(order.Queued, activity);
|
|
|
|
self.ShowTargetLines();
|
|
}
|
|
|
|
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
|
|
{
|
|
return order.OrderString == "Repair" && !IsTraitDisabled && CanRepair() ? Info.Voice : null;
|
|
}
|
|
}
|
|
}
|