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8d68bd026d74cd76b29cb86cbbef7535b53c5b5e
OpenRA/OpenRA.Mods.Cnc
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Bob fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
2010-07-08 17:24:12 +12:00
..
Effects
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CriticalBuildingState.cs
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
IonCannonPower.cs
ActorInitializer, in preparation for next change (bob)
2010-06-19 14:28:30 +12:00
MobileAir.cs
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
OpenRA.Mods.Cnc.csproj
remove spam on loading RA MIX headers; add some more bits to RALint
2010-07-01 18:31:13 +12:00
PoisonedByTiberium.cs
move Combat, AttackBase, and associates into mod
2010-07-08 16:38:58 +12:00
ProductionAirdrop.cs
Refactor Mobile.TeleportTo -> IMove.SetPosition
2010-06-24 21:51:22 +12:00
TiberiumRefineryDockAction.cs
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
2010-07-08 17:24:12 +12:00
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