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8d7e5f4663465eec32d80d291c8728b6e89dec81
OpenRA/OpenRA.Game/Map
History
Paul Chote ad4d6eaec9 Improve --check-missing-sprites error handling.
2020-09-12 17:52:46 +02:00
..
ActorInitializer.cs
Use out var syntax
2020-08-19 18:11:07 +01:00
ActorReference.cs
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
CellLayer.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
CellLayerBase.cs
Create CellLayerBase
2020-06-19 18:31:51 +02:00
CellRegion.cs
Refactor classes to structs
2020-08-19 11:54:29 +02:00
Map.cs
Fix incorrect ramp fill in Map.Resize.
2020-08-16 14:17:45 +02:00
MapCache.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
MapCoordsRegion.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
MapGrid.cs
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
MapPlayers.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
MapPreview.cs
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
PlayerReference.cs
Make the default player color configurable in mod.yaml
2020-04-09 22:32:05 +02:00
ProjectedCellLayer.cs
Removed unused imports.
2020-07-28 18:22:51 +02:00
ProjectedCellRegion.cs
Refactor classes to structs
2020-08-19 11:54:29 +02:00
TileReference.cs
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
TileSet.cs
Improve --check-missing-sprites error handling.
2020-09-12 17:52:46 +02:00
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