Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8df4e9e04c07b6f8caa4cb762546094112554ae1
OpenRA/OpenRA.Mods.Common/Traits/Sound
History
reaperrr c153277e8b Add AttackSounds trait
This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
..
ActorLostNotification.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AmbientSound.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AnnounceOnBuild.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AnnounceOnKill.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AnnounceOnSeen.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
AttackSounds.cs
Add AttackSounds trait
2016-07-02 16:02:00 +02:00
CaptureNotification.cs
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-04-17 16:17:32 +02:00
DeathSounds.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
SoundOnDamageTransition.cs
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
Powered by Gitea Version: 1.25.1 Page: 64ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API