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OpenRA/OpenRA.Game/Effects
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Chris Forbes 5d3397ba83 non-high weapons impact walls - not perfect yet, but it will do
2010-05-13 13:00:58 +12:00
..
Bullet.cs
non-high weapons impact walls - not perfect yet, but it will do
2010-05-13 13:00:58 +12:00
Corpse.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CrateEffect.cs
Remove duplication
2010-03-21 20:49:36 +13:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
GravityBomb.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
Missile.cs
non-high weapons impact walls - not perfect yet, but it will do
2010-05-13 13:00:58 +12:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
RepairIndicator.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
remove VisualDest crap from bullets & combat code
2010-04-30 12:20:22 +12:00
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