339 lines
5.8 KiB
YAML
339 lines
5.8 KiB
YAML
^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Sand: 90
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Rock: 100
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Transition: 95
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Concrete: 100
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Spice: 80
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SpiceBlobs: 80
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Dune: 60
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground, C4
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GivesBounty:
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Repairable:
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RepairBuildings: repair
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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RenderUnit:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Sand: 85
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Rock: 100
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Transition: 92
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Concrete: 100
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Spice: 80
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SpiceBlobs: 80
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Dune: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground, C4
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Tank
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GivesBounty:
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Repairable:
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RepairBuildings: repair
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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RenderUnit:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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^Husk:
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Health:
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HP: 75
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Armor:
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Type: Light
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Husk:
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
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HiddenUnderFog:
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Burns:
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Interval: 4
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ProximityCaptor:
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Types: Husk
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Tooltip:
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Name: Wreck
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BodyOrientation:
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TargetableUnit:
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TargetTypes: Ground
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RequiresForceFire: yes
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AutoTargetIgnore:
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Capturable:
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Type: husk
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AllowAllies: yes
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CaptureThreshold: 1.0
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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ScriptTriggers:
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RenderUnit:
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^TowerHusk:
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Health:
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HP: 125
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Armor:
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Type: Concrete
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Husk:
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AppearsOnRadar:
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HiddenUnderFog:
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Burns:
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Interval: 2
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Destroyed Tower
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ProximityCaptor:
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Types: Husk
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BodyOrientation:
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ScriptTriggers:
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^AircraftHusk:
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Inherits: ^Husk
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-Husk:
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-Burns:
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-Capturable:
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-TransformOnCapture:
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-TargetableUnit:
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FallsToEarth:
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Spins: False
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Moves: True
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Explosion: UnitExplodeScale
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 96
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Armor:
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Type: None
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RevealsShroud:
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Range: 6c0
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Sand: 80
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Rock: 100
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Transition: 90
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Concrete: 100
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Spice: 80
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SpiceBlobs: 80
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Dune: 60
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Rough: 70
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SelectionDecorations:
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Selectable:
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Voice: InfantryVoice
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TargetableUnit:
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TargetTypes: Ground
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RenderSprites:
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WithInfantryBody:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithDeathAnimation:
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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PipType: Green
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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Crushable:
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CrushSound: CRUSH1.WAV
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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ScriptTriggers:
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DeathSounds:
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Parachutable:
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FallRate: 130
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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MustBeDestroyed:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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TerrainModifiesDamage:
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TerrainModifier:
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Rough: 80
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Plane
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GivesBounty:
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CombatDebugOverlay:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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AttackMove:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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AnnounceOnSeen:
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Notification: EnemyUnitsApproaching
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RenderUnit:
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^Helicopter:
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Inherits: ^Plane
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 2
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TargetableBuilding:
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TargetTypes: Ground, C4, Structure
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.WAV
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Adjacent: 3
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GivesBuildableArea:
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ExternalCapturable:
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ExternalCapturableBar:
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EmitInfantryOnSell:
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ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
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MustBeDestroyed:
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RequiredForShortGame: true
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GivesExperience:
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FrozenUnderFog:
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CaptureNotification:
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ActorLostNotification:
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Notification: BuildingLost
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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Sellable:
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SellSounds: BUILD1.WAV
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GivesBounty:
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CombatDebugOverlay:
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Guardable:
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Range: 3
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BodyOrientation:
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UpdatesPlayerStatistics:
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WithCrumbleOverlay:
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Huntable:
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Demolishable:
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DamagedWithoutFoundation:
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ThrowsShrapnel:
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Weapons: shrapnel
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Pieces: 3, 7
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Range: 2c0, 5c0
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ScriptTriggers:
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WithMakeAnimation:
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