Files
OpenRA/OpenRA.Mods.RA/ProducesHelicopters.cs
2010-08-03 01:03:31 +12:00

75 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
public class ProducesHelicoptersInfo : ProductionInfo
{
public override object Create(ActorInitializer init) { return new ProducesHelicopters(this); }
}
class ProducesHelicopters : Production
{
public ProducesHelicopters(ProducesHelicoptersInfo info) : base(info) {}
// Hack around visibility bullshit in Production
public override bool Produce( Actor self, ActorInfo producee )
{
// Pick an exit that we can move to
var exit = int2.Zero;
var spawn = float2.Zero;
var success = false;
// Pick a spawn/exit point
// Todo: Reorder in a synced random way
foreach (var s in Spawns)
{
exit = self.Location + s.Value;
spawn = self.CenterLocation + s.Key;
if (!self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( exit ).Any())
{
success = true;
break;
}
}
if (!success)
return false;
// Todo: Once Helicopter supports it, update UIM if its docked/landed
var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
{
new LocationInit( exit ),
new OwnerInit( self.Owner ),
});
newUnit.CenterLocation = spawn;
var rp = self.traits.GetOrDefault<RallyPoint>();
if( rp != null )
{
newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
}
foreach (var t in self.traits.WithInterface<INotifyProduction>())
t.UnitProduced(self, newUnit, exit);
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
return true;
}
}
}