75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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public class ProducesHelicoptersInfo : ProductionInfo
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{
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public override object Create(ActorInitializer init) { return new ProducesHelicopters(this); }
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}
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class ProducesHelicopters : Production
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{
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public ProducesHelicopters(ProducesHelicoptersInfo info) : base(info) {}
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// Hack around visibility bullshit in Production
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public override bool Produce( Actor self, ActorInfo producee )
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{
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// Pick an exit that we can move to
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var exit = int2.Zero;
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var spawn = float2.Zero;
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var success = false;
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// Pick a spawn/exit point
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// Todo: Reorder in a synced random way
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foreach (var s in Spawns)
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{
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exit = self.Location + s.Value;
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spawn = self.CenterLocation + s.Key;
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if (!self.World.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt( exit ).Any())
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{
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success = true;
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break;
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}
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}
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if (!success)
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return false;
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// Todo: Once Helicopter supports it, update UIM if its docked/landed
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var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
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{
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new LocationInit( exit ),
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new OwnerInit( self.Owner ),
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});
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newUnit.CenterLocation = spawn;
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var rp = self.traits.GetOrDefault<RallyPoint>();
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if( rp != null )
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{
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newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
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}
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foreach (var t in self.traits.WithInterface<INotifyProduction>())
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t.UnitProduced(self, newUnit, exit);
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Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
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return true;
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}
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}
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}
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