Files
OpenRA/OpenRA.Game/FileSystem/D2kSoundResources.cs

102 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.FileSystem
{
public sealed class D2kSoundResources : IReadOnlyPackage
{
readonly Stream s;
readonly string filename;
readonly List<string> filenames;
readonly int priority;
readonly Dictionary<uint, PackageEntry> index = new Dictionary<uint, PackageEntry>();
public D2kSoundResources(FileSystem context, string filename, int priority)
{
this.filename = filename;
this.priority = priority;
s = context.Open(filename);
try
{
filenames = new List<string>();
var headerLength = s.ReadUInt32();
while (s.Position < headerLength + 4)
{
var name = s.ReadASCIIZ();
var offset = s.ReadUInt32();
var length = s.ReadUInt32();
var hash = PackageEntry.HashFilename(name, PackageHashType.Classic);
if (!index.ContainsKey(hash))
index.Add(hash, new PackageEntry(hash, offset, length));
filenames.Add(name);
}
}
catch
{
Dispose();
throw;
}
}
public Stream GetContent(uint hash)
{
PackageEntry e;
if (!index.TryGetValue(hash, out e))
return null;
s.Seek(e.Offset, SeekOrigin.Begin);
return new MemoryStream(s.ReadBytes((int)e.Length));
}
public Stream GetContent(string filename)
{
return GetContent(PackageEntry.HashFilename(filename, PackageHashType.Classic));
}
public bool Exists(string filename)
{
return index.ContainsKey(PackageEntry.HashFilename(filename, PackageHashType.Classic));
}
public IEnumerable<string> AllFileNames()
{
return filenames;
}
public string Name { get { return filename; } }
public int Priority { get { return 1000 + priority; } }
public IEnumerable<uint> ClassicHashes()
{
return index.Keys;
}
public IEnumerable<uint> CrcHashes()
{
yield break;
}
public void Dispose()
{
s.Dispose();
}
}
}