188 lines
5.6 KiB
C#
188 lines
5.6 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Drawing;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
|
|
{
|
|
readonly WPos pos;
|
|
readonly Actor actor;
|
|
readonly bool displayHealth;
|
|
readonly bool displayExtra;
|
|
|
|
public SelectionBarsRenderable(Actor actor, bool displayHealth, bool displayExtra)
|
|
: this(actor.CenterPosition, actor)
|
|
{
|
|
this.displayHealth = displayHealth;
|
|
this.displayExtra = displayExtra;
|
|
}
|
|
|
|
public SelectionBarsRenderable(WPos pos, Actor actor)
|
|
: this()
|
|
{
|
|
this.pos = pos;
|
|
this.actor = actor;
|
|
}
|
|
|
|
public WPos Pos { get { return pos; } }
|
|
public bool DisplayHealth { get { return displayHealth; } }
|
|
public bool DisplayExtra { get { return displayExtra; } }
|
|
|
|
public PaletteReference Palette { get { return null; } }
|
|
public int ZOffset { get { return 0; } }
|
|
public bool IsDecoration { get { return true; } }
|
|
|
|
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
|
|
public IRenderable WithZOffset(int newOffset) { return this; }
|
|
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
|
|
public IRenderable AsDecoration() { return this; }
|
|
|
|
void DrawExtraBars(WorldRenderer wr, float2 start, float2 end)
|
|
{
|
|
foreach (var extraBar in actor.TraitsImplementing<ISelectionBar>())
|
|
{
|
|
var value = extraBar.GetValue();
|
|
if (value != 0)
|
|
{
|
|
start.Y += (int)(4 / wr.Viewport.Zoom);
|
|
end.Y += (int)(4 / wr.Viewport.Zoom);
|
|
DrawSelectionBar(wr, start, end, extraBar.GetValue(), extraBar.GetColor());
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawSelectionBar(WorldRenderer wr, float2 start, float2 end, float value, Color barColor)
|
|
{
|
|
var iz = 1 / wr.Viewport.Zoom;
|
|
var c = Color.FromArgb(128, 30, 30, 30);
|
|
var c2 = Color.FromArgb(128, 10, 10, 10);
|
|
var p = new float2(0, -4 * iz);
|
|
var q = new float2(0, -3 * iz);
|
|
var r = new float2(0, -2 * iz);
|
|
|
|
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
|
|
|
var z = float2.Lerp(start, end, value);
|
|
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
|
wcr.DrawLine(start + p, end + p, iz, c);
|
|
wcr.DrawLine(start + q, end + q, iz, c2);
|
|
wcr.DrawLine(start + r, end + r, iz, c);
|
|
|
|
wcr.DrawLine(start + p, z + p, iz, barColor2);
|
|
wcr.DrawLine(start + q, z + q, iz, barColor);
|
|
wcr.DrawLine(start + r, z + r, iz, barColor2);
|
|
}
|
|
|
|
Color GetHealthColor(IHealth health)
|
|
{
|
|
var player = actor.World.RenderPlayer ?? actor.World.LocalPlayer;
|
|
|
|
if (Game.Settings.Game.TeamHealthColors && player != null && !player.Spectating)
|
|
{
|
|
var apparentOwner = actor.EffectiveOwner != null && actor.EffectiveOwner.Disguised
|
|
? actor.EffectiveOwner.Owner
|
|
: actor.Owner;
|
|
|
|
// For friendly spies, treat the unit's owner as the actual owner
|
|
if (actor.Owner.IsAlliedWith(actor.World.RenderPlayer))
|
|
apparentOwner = actor.Owner;
|
|
|
|
if (apparentOwner == player)
|
|
return Color.LimeGreen;
|
|
|
|
if (apparentOwner.IsAlliedWith(player))
|
|
return Color.Yellow;
|
|
|
|
if (apparentOwner.NonCombatant)
|
|
return Color.Tan;
|
|
|
|
return Color.Red;
|
|
}
|
|
else
|
|
return health.DamageState == DamageState.Critical ? Color.Red :
|
|
health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
|
|
}
|
|
|
|
void DrawHealthBar(WorldRenderer wr, IHealth health, float2 start, float2 end)
|
|
{
|
|
if (health == null || health.IsDead)
|
|
return;
|
|
|
|
var c = Color.FromArgb(128, 30, 30, 30);
|
|
var c2 = Color.FromArgb(128, 10, 10, 10);
|
|
var iz = 1 / wr.Viewport.Zoom;
|
|
var p = new float2(0, -4 * iz);
|
|
var q = new float2(0, -3 * iz);
|
|
var r = new float2(0, -2 * iz);
|
|
|
|
var healthColor = GetHealthColor(health);
|
|
var healthColor2 = Color.FromArgb(
|
|
255,
|
|
healthColor.R / 2,
|
|
healthColor.G / 2,
|
|
healthColor.B / 2);
|
|
|
|
var z = float2.Lerp(start, end, (float)health.HP / health.MaxHP);
|
|
|
|
var wcr = Game.Renderer.WorldRgbaColorRenderer;
|
|
wcr.DrawLine(start + p, end + p, iz, c);
|
|
wcr.DrawLine(start + q, end + q, iz, c2);
|
|
wcr.DrawLine(start + r, end + r, iz, c);
|
|
|
|
wcr.DrawLine(start + p, z + p, iz, healthColor2);
|
|
wcr.DrawLine(start + q, z + q, iz, healthColor);
|
|
wcr.DrawLine(start + r, z + r, iz, healthColor2);
|
|
|
|
if (health.DisplayHP != health.HP)
|
|
{
|
|
var deltaColor = Color.OrangeRed;
|
|
var deltaColor2 = Color.FromArgb(
|
|
255,
|
|
deltaColor.R / 2,
|
|
deltaColor.G / 2,
|
|
deltaColor.B / 2);
|
|
var zz = float2.Lerp(start, end, (float)health.DisplayHP / health.MaxHP);
|
|
|
|
wcr.DrawLine(z + p, zz + p, iz, deltaColor2);
|
|
wcr.DrawLine(z + q, zz + q, iz, deltaColor);
|
|
wcr.DrawLine(z + r, zz + r, iz, deltaColor2);
|
|
}
|
|
}
|
|
|
|
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
|
public void Render(WorldRenderer wr)
|
|
{
|
|
if (!actor.IsInWorld || actor.IsDead)
|
|
return;
|
|
|
|
var health = actor.TraitOrDefault<IHealth>();
|
|
|
|
var screenPos = wr.ScreenPxPosition(pos);
|
|
var bounds = actor.VisualBounds;
|
|
bounds.Offset(screenPos.X, screenPos.Y);
|
|
|
|
var start = new float2(bounds.Left + 1, bounds.Top);
|
|
var end = new float2(bounds.Right - 1, bounds.Top);
|
|
|
|
if (DisplayHealth)
|
|
DrawHealthBar(wr, health, start, end);
|
|
|
|
if (DisplayExtra)
|
|
DrawExtraBars(wr, start, end);
|
|
}
|
|
|
|
public void RenderDebugGeometry(WorldRenderer wr) { }
|
|
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
|
}
|
|
}
|