Files
OpenRA/OpenRA.Game/Graphics/Sheet.cs

164 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
public sealed class Sheet : IDisposable
{
bool dirty;
bool releaseBufferOnCommit;
ITexture texture;
byte[] data;
public readonly Size Size;
public readonly SheetType Type;
public byte[] GetData()
{
CreateBuffer();
return data;
}
public bool Buffered { get { return data != null || texture == null; } }
public Sheet(SheetType type, Size size)
{
Type = type;
Size = size;
}
public Sheet(SheetType type, ITexture texture)
{
Type = type;
this.texture = texture;
Size = texture.Size;
}
public Sheet(SheetType type, Stream stream)
{
using (var bitmap = (Bitmap)Image.FromStream(stream))
{
Size = bitmap.Size;
data = new byte[4 * Size.Width * Size.Height];
Util.FastCopyIntoSprite(new Sprite(this, bitmap.Bounds(), TextureChannel.Red), bitmap);
}
Type = type;
ReleaseBuffer();
}
public ITexture GetTexture()
{
if (texture == null)
{
texture = Game.Renderer.Device.CreateTexture();
dirty = true;
}
if (data != null && dirty)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
if (releaseBufferOnCommit)
data = null;
}
return texture;
}
public Bitmap AsBitmap()
{
var d = GetData();
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
for (var y = 0; y < Size.Height; y++)
Marshal.Copy(d, y * dataStride, IntPtr.Add(bd.Scan0, y * bd.Stride), dataStride);
bitmap.UnlockBits(bd);
return bitmap;
}
public Bitmap AsBitmap(TextureChannel channel, IPalette pal)
{
var d = GetData();
var dataStride = 4 * Size.Width;
var bitmap = new Bitmap(Size.Width, Size.Height);
var channelOffset = (int)channel;
var bd = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
var colors = (uint*)bd.Scan0;
for (var y = 0; y < Size.Height; y++)
{
var dataRowIndex = y * dataStride + channelOffset;
var bdRowIndex = y * bd.Stride / 4;
for (var x = 0; x < Size.Width; x++)
{
var paletteIndex = d[dataRowIndex + 4 * x];
colors[bdRowIndex + x] = pal[paletteIndex];
}
}
}
bitmap.UnlockBits(bd);
return bitmap;
}
public void CreateBuffer()
{
if (data != null)
return;
if (texture == null)
data = new byte[4 * Size.Width * Size.Height];
else
data = texture.GetData();
releaseBufferOnCommit = false;
}
public void CommitBufferedData()
{
if (!Buffered)
throw new InvalidOperationException(
"This sheet is unbuffered. You cannot call CommitBufferedData on an unbuffered sheet. " +
"If you need to completely replace the texture data you should set data into the texture directly. " +
"If you need to make only small changes to the texture data consider creating a buffered sheet instead.");
dirty = true;
}
public void ReleaseBuffer()
{
if (!Buffered)
return;
dirty = true;
releaseBufferOnCommit = true;
}
public void Dispose()
{
if (texture != null)
texture.Dispose();
}
}
}