Files
OpenRA/OpenRA.Game/Graphics/SheetBuilder.cs

147 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
[Serializable]
public class SheetOverflowException : Exception
{
public SheetOverflowException(string message)
: base(message) { }
}
public enum SheetType
{
Indexed = 1,
DualIndexed = 2,
BGRA = 4,
}
public sealed class SheetBuilder : IDisposable
{
public readonly SheetType Type;
readonly List<Sheet> sheets = new List<Sheet>();
readonly Func<Sheet> allocateSheet;
Sheet current;
TextureChannel channel;
int rowHeight = 0;
Point p;
public static Sheet AllocateSheet(SheetType type, int sheetSize)
{
return new Sheet(type, new Size(sheetSize, sheetSize));
}
public SheetBuilder(SheetType t)
: this(t, Game.Settings.Graphics.SheetSize) { }
public SheetBuilder(SheetType t, int sheetSize)
: this(t, () => AllocateSheet(t, sheetSize)) { }
public SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
{
channel = TextureChannel.Red;
Type = t;
current = allocateSheet();
sheets.Add(current);
this.allocateSheet = allocateSheet;
}
public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, frame.Offset); }
public Sprite Add(byte[] src, Size size) { return Add(src, size, float2.Zero); }
public Sprite Add(byte[] src, Size size, float2 spriteOffset)
{
// Don't bother allocating empty sprites
if (size.Width == 0 || size.Height == 0)
return new Sprite(current, Rectangle.Empty, spriteOffset, channel, BlendMode.Alpha);
var rect = Allocate(size, spriteOffset);
Util.FastCopyIntoChannel(rect, src);
current.CommitBufferedData();
return rect;
}
public Sprite Add(Bitmap src)
{
var rect = Allocate(src.Size);
Util.FastCopyIntoSprite(rect, src);
current.CommitBufferedData();
return rect;
}
public Sprite Add(Size size, byte paletteIndex)
{
var data = new byte[size.Width * size.Height];
for (var i = 0; i < data.Length; i++)
data[i] = paletteIndex;
return Add(data, size);
}
TextureChannel? NextChannel(TextureChannel t)
{
var nextChannel = (int)t + (int)Type;
if (nextChannel > (int)TextureChannel.Alpha)
return null;
return (TextureChannel)nextChannel;
}
public Sprite Allocate(Size imageSize) { return Allocate(imageSize, float2.Zero); }
public Sprite Allocate(Size imageSize, float2 spriteOffset)
{
if (imageSize.Width + p.X > current.Size.Width)
{
p = new Point(0, p.Y + rowHeight);
rowHeight = imageSize.Height;
}
if (imageSize.Height > rowHeight)
rowHeight = imageSize.Height;
if (p.Y + imageSize.Height > current.Size.Height)
{
var next = NextChannel(channel);
if (next == null)
{
current.ReleaseBuffer();
current = allocateSheet();
sheets.Add(current);
channel = TextureChannel.Red;
}
else
channel = next.Value;
rowHeight = imageSize.Height;
p = new Point(0, 0);
}
var rect = new Sprite(current, new Rectangle(p, imageSize), spriteOffset, channel, BlendMode.Alpha);
p.X += imageSize.Width;
return rect;
}
public Sheet Current { get { return current; } }
public void Dispose()
{
foreach (var sheet in sheets)
sheet.Dispose();
sheets.Clear();
}
}
}