Files
OpenRA/OpenRA.Game/Graphics/TargetLineRenderable.cs

70 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
public TargetLineRenderable(IEnumerable<WPos> waypoints, Color color)
{
this.waypoints = waypoints;
this.color = color;
}
public WPos Pos { get { return waypoints.First(); } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!waypoints.Any())
return;
var iz = 1 / wr.Viewport.Zoom;
var first = wr.ScreenPxPosition(waypoints.First());
var a = first;
foreach (var b in waypoints.Skip(1).Select(pos => wr.ScreenPxPosition(pos)))
{
Game.Renderer.WorldRgbaColorRenderer.DrawLine(a, b, iz, color);
DrawTargetMarker(wr, color, b);
a = b;
}
DrawTargetMarker(wr, color, first);
}
public static void DrawTargetMarker(WorldRenderer wr, Color color, float2 location)
{
var iz = 1 / wr.Viewport.Zoom;
var offset = new float2(iz, iz);
var tl = location - offset;
var br = location + offset;
Game.Renderer.WorldRgbaColorRenderer.FillRect(tl, br, color);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}