66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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{
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readonly Sprite sprite;
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readonly WPos effectiveWorldPos;
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readonly int2 screenPos;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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public UISpriteRenderable(Sprite sprite, WPos effectiveWorldPos, int2 screenPos, int zOffset, PaletteReference palette, float scale)
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{
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this.sprite = sprite;
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this.effectiveWorldPos = effectiveWorldPos;
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this.screenPos = screenPos;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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}
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// Does not exist in the world, so a world positions don't make sense
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public WPos Pos { get { return effectiveWorldPos; } }
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public WVec Offset { get { return WVec.Zero; } }
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public bool IsDecoration { get { return true; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, effectiveWorldPos, screenPos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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Game.Renderer.RgbaColorRenderer.DrawRect(offset, offset + sprite.Size, 1, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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