132 lines
3.7 KiB
C#
132 lines
3.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class HeliFly : Activity
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{
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readonly Aircraft helicopter;
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readonly Target target;
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readonly WDist maxRange;
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readonly WDist minRange;
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bool playedSound;
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public HeliFly(Actor self, Target t)
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{
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helicopter = self.Trait<Aircraft>();
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target = t;
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}
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public HeliFly(Actor self, Target t, WDist minRange, WDist maxRange)
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: this(self, t)
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{
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this.maxRange = maxRange;
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this.minRange = minRange;
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}
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public static bool AdjustAltitude(Actor self, Aircraft helicopter, WDist targetAltitude)
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{
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targetAltitude = new WDist(helicopter.CenterPosition.Z) + targetAltitude - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition);
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var altitude = helicopter.CenterPosition.Z;
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if (altitude == targetAltitude.Length)
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return false;
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var delta = helicopter.Info.AltitudeVelocity.Length;
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var dz = (targetAltitude.Length - altitude).Clamp(-delta, delta);
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helicopter.SetPosition(self, helicopter.CenterPosition + new WVec(0, 0, dz));
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return true;
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || !target.IsValidFor(self))
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return NextActivity;
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if (!playedSound && helicopter.Info.TakeoffSound != null && self.IsAtGroundLevel())
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{
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Game.Sound.Play(helicopter.Info.TakeoffSound);
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playedSound = true;
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}
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if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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var pos = target.CenterPosition;
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// Rotate towards the target
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var dist = pos - self.CenterPosition;
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var desiredFacing = dist.HorizontalLengthSquared != 0 ? dist.Yaw.Facing : helicopter.Facing;
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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var move = helicopter.FlyStep(desiredFacing);
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// Inside the minimum range, so reverse
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if (minRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
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{
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helicopter.SetPosition(self, helicopter.CenterPosition - move);
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return this;
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}
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// Inside the maximum range, so we're done
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if (maxRange.Length > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
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return NextActivity;
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// The next move would overshoot, so just set the final position
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if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
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{
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var targetAltitude = helicopter.CenterPosition.Z + helicopter.Info.CruiseAltitude.Length - self.World.Map.DistanceAboveTerrain(helicopter.CenterPosition).Length;
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helicopter.SetPosition(self, pos + new WVec(0, 0, targetAltitude - pos.Z));
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return NextActivity;
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}
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helicopter.SetPosition(self, helicopter.CenterPosition + move);
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return this;
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return target;
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}
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}
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public class HeliFlyAndLandWhenIdle : HeliFly
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{
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private readonly AircraftInfo info;
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public HeliFlyAndLandWhenIdle(Actor self, Target t, AircraftInfo info)
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: base(self, t)
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{
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this.info = info;
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}
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public override Activity Tick(Actor self)
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{
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var activity = base.Tick(self);
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if (activity == null && !IsCanceled && info.LandWhenIdle)
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{
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if (info.TurnToLand)
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self.QueueActivity(new Turn(self, info.InitialFacing));
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self.QueueActivity(new HeliLand(self, true));
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activity = NextActivity;
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}
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return activity;
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}
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}
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}
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