Files
OpenRA/OpenRA.Mods.Common/Activities/FindResources.cs

154 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Pathfinder;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class FindResources : Activity
{
readonly Harvester harv;
readonly HarvesterInfo harvInfo;
readonly Mobile mobile;
readonly MobileInfo mobileInfo;
readonly ResourceLayer resLayer;
readonly ResourceClaimLayer territory;
readonly IPathFinder pathFinder;
readonly DomainIndex domainIndex;
CPos? avoidCell;
public FindResources(Actor self)
{
harv = self.Trait<Harvester>();
harvInfo = self.Info.TraitInfo<HarvesterInfo>();
mobile = self.Trait<Mobile>();
mobileInfo = self.Info.TraitInfo<MobileInfo>();
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
territory = self.World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
pathFinder = self.World.WorldActor.Trait<IPathFinder>();
domainIndex = self.World.WorldActor.Trait<DomainIndex>();
}
public FindResources(Actor self, CPos avoidCell)
: this(self)
{
this.avoidCell = avoidCell;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || NextActivity != null)
return NextActivity;
var deliver = new DeliverResources(self);
if (harv.IsFull)
return Util.SequenceActivities(deliver, NextActivity);
var closestHarvestablePosition = ClosestHarvestablePos(self);
// If no harvestable position could be found, either deliver the remaining resources
// or get out of the way and do not disturb.
if (!closestHarvestablePosition.HasValue)
{
if (!harv.IsEmpty)
return deliver;
var cachedPosition = self.Location;
harv.UnblockRefinery(self);
// Only do this if UnblockRefinery did nothing.
if (self.Location == cachedPosition)
{
var unblockCell = harv.LastHarvestedCell ?? (self.Location + harvInfo.UnblockCell);
var moveTo = mobile.NearestMoveableCell(unblockCell, 2, 5);
self.QueueActivity(mobile.MoveTo(moveTo, 1));
self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
}
var randFrames = self.World.SharedRandom.Next(100, 175);
return Util.SequenceActivities(NextActivity, new Wait(randFrames), this);
}
else
{
var next = this;
// Attempt to claim a resource as ours
if (territory != null)
{
if (!territory.ClaimResource(self, closestHarvestablePosition.Value))
return Util.SequenceActivities(new Wait(25), next);
}
// If not given a direct order, assume ordered to the first resource location we find:
if (!harv.LastOrderLocation.HasValue)
harv.LastOrderLocation = closestHarvestablePosition;
self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
foreach (var n in notify)
n.MovingToResources(self, closestHarvestablePosition.Value, next);
return Util.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), next);
}
}
/// <summary>
/// Finds the closest harvestable pos between the current position of the harvester
/// and the last order location
/// </summary>
CPos? ClosestHarvestablePos(Actor self)
{
if (self.CanHarvestAt(self.Location, resLayer, harvInfo, territory))
return self.Location;
// Determine where to search from and how far to search:
var searchFromLoc = harv.LastOrderLocation ?? (harv.LastLinkedProc ?? harv.LinkedProc ?? self).Location;
var searchRadius = harv.LastOrderLocation.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
var searchRadiusSquared = searchRadius * searchRadius;
// Find any harvestable resources:
var passable = (uint)mobileInfo.GetMovementClass(self.World.TileSet);
List<CPos> path;
using (var search = PathSearch.Search(self.World, mobileInfo, self, true,
loc => domainIndex.IsPassable(self.Location, loc, passable) && self.CanHarvestAt(loc, resLayer, harvInfo, territory))
.WithCustomCost(loc =>
{
if ((avoidCell.HasValue && loc == avoidCell.Value) ||
(loc - self.Location).LengthSquared > searchRadiusSquared)
return int.MaxValue;
return 0;
})
.FromPoint(self.Location)
.FromPoint(searchFromLoc))
path = pathFinder.FindPath(search);
if (path.Count > 0)
return path[0];
return null;
}
public override IEnumerable<Target> GetTargets(Actor self)
{
yield return Target.FromCell(self.World, self.Location);
}
}
}