Files
OpenRA/OpenRA.Mods.Common/Activities/Move/MoveWithinRange.cs

57 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class MoveWithinRange : MoveAdjacentTo
{
readonly WDist maxRange;
readonly WDist minRange;
public MoveWithinRange(Actor self, Target target, WDist minRange, WDist maxRange)
: base(self, target)
{
this.minRange = minRange;
this.maxRange = maxRange;
}
protected override bool ShouldStop(Actor self, CPos oldTargetPosition)
{
// We are now in range. Don't move any further!
// HACK: This works around the pathfinder not returning the shortest path
return AtCorrectRange(self.CenterPosition);
}
protected override bool ShouldRepath(Actor self, CPos oldTargetPosition)
{
return targetPosition != oldTargetPosition && !AtCorrectRange(self.CenterPosition);
}
protected override IEnumerable<CPos> CandidateMovementCells(Actor self)
{
var map = self.World.Map;
var maxCells = (maxRange.Length + 1023) / 1024;
var minCells = minRange.Length / 1024;
return map.FindTilesInAnnulus(targetPosition, minCells, maxCells)
.Where(c => AtCorrectRange(map.CenterOfCell(c)));
}
bool AtCorrectRange(WPos origin)
{
return Target.IsInRange(origin, maxRange) && !Target.IsInRange(origin, minRange);
}
}
}