176 lines
5.0 KiB
C#
176 lines
5.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using IjwFramework.Collections;
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namespace OpenRa.Game
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{
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class Controller : IHandleInput
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{
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public IOrderGenerator orderGenerator;
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List<Order> recentOrders = new List<Order>();
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void ApplyOrders(float2 xy, bool left)
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{
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var doVoice = null as Actor;
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if (orderGenerator != null)
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foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
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{
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AddOrder( order );
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if (order.Subject != null && order.Player == Game.LocalPlayer)
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doVoice = order.Subject;
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}
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if (doVoice != null && doVoice.traits.Contains<Unit>())
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Sound.PlayVoice("Move", doVoice);
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}
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public void AddOrder(Order o) { recentOrders.Add(o); }
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public List<Order> GetRecentOrders( bool imm )
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{
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if (imm)
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{
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var result = recentOrders.Where(o => o.IsImmediate).ToList();
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recentOrders.RemoveAll(o => o.IsImmediate);
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return result;
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}
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else
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{
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var result = recentOrders.Where(o => !o.IsImmediate).ToList();
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recentOrders.RemoveAll(o => !o.IsImmediate);
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return result;
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}
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}
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float2 dragStart, dragEnd;
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public bool HandleInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorld(mi);
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
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{
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if (!(orderGenerator is PlaceBuilding))
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dragStart = dragEnd = xy;
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ApplyOrders(xy, true);
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}
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
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dragEnd = xy;
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
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{
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if (!(orderGenerator is PlaceBuilding))
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{
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var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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CombineSelection(newSelection, mi.Modifiers.HasModifier(Keys.Shift), dragStart == xy);
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}
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dragStart = dragEnd = xy;
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}
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if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(xy, false);
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return true;
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}
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void CombineSelection(IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
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{
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var oldSelection = (orderGenerator is UnitOrderGenerator)
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? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable();
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if (isClick)
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.SymmetricDifference(newSelection) : newSelection);
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else
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orderGenerator = new UnitOrderGenerator(isCombine
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? oldSelection.Union(newSelection) : newSelection);
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var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection
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.Where(a => a.traits.Contains<Unit>()
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&& a.Owner == Game.LocalPlayer)
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.FirstOrDefault();
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Sound.PlayVoice("Select", voicedUnit);
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}
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public Pair<float2, float2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
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}
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}
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public float2 MousePosition { get { return dragEnd; } }
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public Cursor ChooseCursor()
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{
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var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), false)
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.Where( o => o.Validate() )
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.Select(o => CursorForOrderString( o.OrderString, o.Subject, o.TargetLocation ))
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.FirstOrDefault(a => a != null) : null;
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return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
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}
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Cursor CursorForOrderString( string s, Actor a, int2 location )
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{
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switch( s )
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{
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case "Attack": return Cursor.Attack;
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case "Move":
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if( Game.IsCellBuildable( location, a.Info.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel, a ) )
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return Cursor.Move;
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else
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return Cursor.MoveBlocked;
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case "DeployMcv":
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var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
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if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
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return Cursor.Deploy;
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else
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return Cursor.DeployBlocked;
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case "DeliverOre": return Cursor.Enter;
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case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
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default:
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return null;
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}
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}
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Cache<int, List<Actor>> cache = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(int group, Keys keys)
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{
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var uog = orderGenerator as UnitOrderGenerator;
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if (keys.HasModifier(Keys.Control))
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{
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if (uog == null || !uog.selection.Any())
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return;
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cache[group].Clear();
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cache[group].AddRange(uog.selection);
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return;
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}
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if (keys.HasModifier(Keys.Alt))
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{
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Game.viewport.Center(cache[group]);
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return;
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}
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if (uog == null) return;
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CombineSelection(cache[group], keys.HasModifier(Keys.Shift), false);
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}
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}
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}
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