Files
OpenRA/OpenRa.Game/Graphics/Viewport.cs
2009-12-15 21:17:38 +13:00

103 lines
2.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Game.Graphics
{
interface IHandleInput
{
bool HandleInput(MouseInput mi);
}
class Viewport
{
readonly float2 screenSize;
float2 scrollPosition;
readonly Renderer renderer;
public float2 Location { get { return scrollPosition; } }
public int Width { get { return (int)screenSize.X; } }
public int Height { get { return (int)screenSize.Y; } }
SpriteRenderer cursorRenderer;
int2 mousePos;
float cursorFrame = 0f;
public void Scroll(float2 delta)
{
scrollPosition = scrollPosition + delta;
}
public IEnumerable<IHandleInput> regions { get { return new IHandleInput[] { Game.chrome, Game.controller }; } }
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
{
this.screenSize = screenSize;
this.renderer = renderer;
cursorRenderer = new SpriteRenderer(renderer, true);
this.scrollPosition = Game.CellSize* mapStart;
}
public void DrawRegions()
{
float2 r1 = new float2(2, -2) / screenSize;
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition);
Game.worldRenderer.Draw();
Game.chrome.Draw();
var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor();
cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), 0);
cursorRenderer.Flush();
renderer.EndFrame();
}
public void Tick()
{
cursorFrame += 0.5f;
}
IHandleInput dragRegion = null;
public void DispatchMouseInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
mousePos = mi.Location;
if (dragRegion != null) {
dragRegion.HandleInput( mi );
if (mi.Event == MouseInputEvent.Up) dragRegion = null;
return;
}
dragRegion = regions.FirstOrDefault(r => r.HandleInput(mi));
if (mi.Event != MouseInputEvent.Down)
dragRegion = null;
}
public float2 ViewToWorld(MouseInput mi)
{
return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location);
}
public void Center(IEnumerable<Actor> actors)
{
if (!actors.Any()) return;
var avgPos = (1f / actors.Count()) * actors
.Select(a => a.CenterLocation)
.Aggregate((a, b) => a + b);
scrollPosition = avgPos - .5f * new float2(Width, Height);
}
public void GoToStartLocation()
{
Center(Game.world.Actors.Where(a => a.Owner == Game.LocalPlayer));
}
}
}