88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace OpenRA.GameRules
|
|
{
|
|
public class SoundInfo
|
|
{
|
|
public readonly Dictionary<string, string[]> Variants = new Dictionary<string, string[]>();
|
|
public readonly Dictionary<string, string[]> Prefixes = new Dictionary<string, string[]>();
|
|
public readonly Dictionary<string, string[]> Voices = new Dictionary<string, string[]>();
|
|
public readonly Dictionary<string, string[]> Notifications = new Dictionary<string, string[]>();
|
|
public readonly string DefaultVariant = ".aud";
|
|
public readonly string DefaultPrefix = "";
|
|
public readonly HashSet<string> DisableVariants = new HashSet<string>();
|
|
public readonly HashSet<string> DisablePrefixes = new HashSet<string>();
|
|
|
|
public readonly Lazy<Dictionary<string, SoundPool>> VoicePools;
|
|
public readonly Lazy<Dictionary<string, SoundPool>> NotificationsPools;
|
|
|
|
public SoundInfo(MiniYaml y)
|
|
{
|
|
FieldLoader.Load(this, y);
|
|
|
|
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(1f, a.Value)));
|
|
NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
|
|
}
|
|
|
|
Dictionary<string, SoundPool> ParseSoundPool(MiniYaml y, string key)
|
|
{
|
|
var ret = new Dictionary<string, SoundPool>();
|
|
var classifiction = y.Nodes.First(x => x.Key == key);
|
|
foreach (var t in classifiction.Value.Nodes)
|
|
{
|
|
var volumeModifier = 1f;
|
|
var volumeModifierNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "VolumeModifier");
|
|
if (volumeModifierNode != null)
|
|
volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
|
|
|
|
var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
|
|
var sp = new SoundPool(volumeModifier, names);
|
|
ret.Add(t.Key, sp);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class SoundPool
|
|
{
|
|
public readonly float VolumeModifier;
|
|
readonly string[] clips;
|
|
readonly List<string> liveclips = new List<string>();
|
|
|
|
public SoundPool(float volumeModifier, params string[] clips)
|
|
{
|
|
VolumeModifier = volumeModifier;
|
|
this.clips = clips;
|
|
}
|
|
|
|
public string GetNext()
|
|
{
|
|
if (liveclips.Count == 0)
|
|
liveclips.AddRange(clips);
|
|
|
|
// Avoid crashing if there's no clips at all
|
|
if (liveclips.Count == 0)
|
|
return null;
|
|
|
|
var i = Game.CosmeticRandom.Next(liveclips.Count);
|
|
var s = liveclips[i];
|
|
liveclips.RemoveAt(i);
|
|
return s;
|
|
}
|
|
}
|
|
}
|