Files
OpenRA/OpenRA.Game/Primitives/Rectangle.cs
Paul Chote ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00

133 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Primitives
{
public struct Rectangle : IEquatable<Rectangle>
{
// TODO: Make these readonly: this will require a lot of changes to the UI logic
public int X;
public int Y;
public int Width;
public int Height;
public static readonly Rectangle Empty;
public static Rectangle FromLTRB(int left, int top, int right, int bottom)
{
return new Rectangle(left, top, right - left, bottom - top);
}
public static Rectangle Union(Rectangle a, Rectangle b)
{
return FromLTRB(Math.Min(a.Left, b.Left), Math.Min(a.Top, b.Top), Math.Max(a.Right, b.Right), Math.Max(a.Bottom, b.Bottom));
}
public static bool operator ==(Rectangle left, Rectangle right)
{
return left.Location == right.Location && left.Size == right.Size;
}
public static bool operator !=(Rectangle left, Rectangle right)
{
return !(left == right);
}
public Rectangle(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public Rectangle(int2 location, Size size)
{
X = location.X;
Y = location.Y;
Width = size.Width;
Height = size.Height;
}
public int Left { get { return X; } }
public int Right { get { return X + Width; } }
public int Top { get { return Y; } }
public int Bottom { get { return Y + Height; } }
public bool IsEmpty { get { return X == 0 && Y == 0 && Width == 0 && Height == 0; } }
public int2 Location { get { return new int2(X, Y); } }
public Size Size { get { return new Size(Width, Height); } }
public int2 TopLeft { get { return Location; } }
public int2 TopRight { get { return new int2(X + Width, Y); } }
public int2 BottomLeft { get { return new int2(X, Y + Height); } }
public int2 BottomRight { get { return new int2(X + Width, Y + Height); } }
public bool Contains(int x, int y)
{
return x >= Left && x < Right && y >= Top && y < Bottom;
}
public bool Contains(int2 pt)
{
return Contains(pt.X, pt.Y);
}
public bool Equals(Rectangle other)
{
return this == other;
}
public override bool Equals(object obj)
{
if (!(obj is Rectangle))
return false;
return this == (Rectangle)obj;
}
public override int GetHashCode()
{
return Height + Width ^ X + Y;
}
public bool IntersectsWith(Rectangle rect)
{
return Left < rect.Right && Right > rect.Left && Top < rect.Bottom && Bottom > rect.Top;
}
bool IntersectsWithInclusive(Rectangle r)
{
return Left <= r.Right && Right >= r.Left && Top <= r.Bottom && Bottom >= r.Top;
}
public static Rectangle Intersect(Rectangle a, Rectangle b)
{
if (!a.IntersectsWithInclusive(b))
return Empty;
return FromLTRB(Math.Max(a.Left, b.Left), Math.Max(a.Top, b.Top), Math.Min(a.Right, b.Right), Math.Min(a.Bottom, b.Bottom));
}
public bool Contains(Rectangle rect)
{
return rect == Intersect(this, rect);
}
public static Rectangle operator *(int a, Rectangle b) { return new Rectangle(a * b.X, a * b.Y, a * b.Width, a * b.Height); }
public override string ToString()
{
return string.Format("{{X={0},Y={1},Width={2},Height={3}}}", X, Y, Width, Height);
}
}
}