Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
140 lines
3.6 KiB
YAML
140 lines
3.6 KiB
YAML
ParaBomb:
|
|
ReloadDelay: 8
|
|
Range: 3c0
|
|
Report: chute1.aud
|
|
ValidTargets: Ground, Water, GroundActor, WaterActor
|
|
Projectile: GravityBomb
|
|
Image: PARABOMB
|
|
OpenSequence: open
|
|
Velocity: 0, 0, -40
|
|
Acceleration: 0, 0, 0
|
|
Shadow: False
|
|
Warhead@1Dam: SpreadDamage
|
|
Spread: 768
|
|
Damage: 30000
|
|
ValidTargets: GroundActor, WaterActor
|
|
Versus:
|
|
None: 30
|
|
Wood: 30
|
|
Light: 75
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
Warhead@2Smu: LeaveSmudge
|
|
SmudgeType: Crater
|
|
ValidTargets: Ground, Infantry
|
|
Warhead@3Eff: CreateEffect
|
|
Explosions: artillery_explosion
|
|
ImpactSounds: kaboom15.aud
|
|
ValidTargets: Ground, GroundActor, WaterActor, Trees
|
|
Warhead@4EffWater: CreateEffect
|
|
Explosions: small_splash
|
|
ImpactSounds: splash9.aud
|
|
ValidTargets: Water, Underwater
|
|
|
|
Atomic:
|
|
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
|
Warhead@1Dam_impact: SpreadDamage
|
|
Spread: 1c0
|
|
Damage: 15000
|
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
|
Versus:
|
|
Wood: 25
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
|
Warhead@2Res_impact: DestroyResource
|
|
Size: 1
|
|
Warhead@3Smu_impact: LeaveSmudge
|
|
SmudgeType: Scorch
|
|
ValidTargets: Ground, Infantry
|
|
Size: 1
|
|
Warhead@4Eff_impact: CreateEffect
|
|
Explosions: nuke
|
|
ImpactSounds: kaboom1.aud
|
|
ImpactActors: false
|
|
ValidTargets: Ground, Water, Air
|
|
Warhead@5Dam_areanuke1: SpreadDamage
|
|
Spread: 2c0
|
|
Damage: 6000
|
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
Delay: 5
|
|
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
|
Versus:
|
|
Wood: 25
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
|
Warhead@6Res_areanuke1: DestroyResource
|
|
Size: 2
|
|
Delay: 5
|
|
Warhead@7Smu_areanuke1: LeaveSmudge
|
|
SmudgeType: Scorch
|
|
ValidTargets: Ground, Infantry
|
|
Size: 2
|
|
Delay: 5
|
|
Warhead@8Eff_areanuke1: CreateEffect
|
|
ImpactSounds: kaboom22.aud
|
|
Delay: 5
|
|
ImpactActors: false
|
|
Warhead@9Dam_areanuke2: SpreadDamage
|
|
Spread: 3c0
|
|
Damage: 6000
|
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
Delay: 10
|
|
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
|
Versus:
|
|
Wood: 50
|
|
Tree: 200
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
|
Warhead@11Res_areanuke2: DestroyResource
|
|
Size: 3
|
|
Delay: 10
|
|
Warhead@12Smu_areanuke2: LeaveSmudge
|
|
SmudgeType: Scorch
|
|
ValidTargets: Ground, Infantry
|
|
Size: 3
|
|
Delay: 10
|
|
Warhead@13Dam_areanuke3: SpreadDamage
|
|
Spread: 4c0
|
|
Damage: 6000
|
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
Delay: 15
|
|
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
|
Versus:
|
|
Tree: 200
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
|
Warhead@15Res_areanuke3: DestroyResource
|
|
Size: 4
|
|
Delay: 15
|
|
Warhead@16Smu_areanuke3: LeaveSmudge
|
|
SmudgeType: Scorch
|
|
ValidTargets: Ground, Infantry
|
|
Size: 4
|
|
Delay: 15
|
|
Warhead@17Dam_areanuke4: SpreadDamage
|
|
Spread: 5c0
|
|
Damage: 6000
|
|
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
|
Delay: 20
|
|
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
|
Versus:
|
|
Tree: 200
|
|
Concrete: 25
|
|
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
|
Warhead@19Res_areanuke4: DestroyResource
|
|
Size: 5
|
|
Delay: 20
|
|
Warhead@20Smu_areanuke4: LeaveSmudge
|
|
SmudgeType: Scorch
|
|
ValidTargets: Ground, Infantry
|
|
Size: 5
|
|
Delay: 20
|
|
Warhead@21Shake: ShakeScreen
|
|
Duration: 20
|
|
Intensity: 5
|
|
Multiplier: 1,1
|
|
Warhead@22FlashEffect: FlashPaletteEffect
|
|
Duration: 20
|
|
FlashType: Nuke
|