Files
OpenRA/OpenRa.Game/Traits/ChronoshiftDeploy.cs
2009-12-28 14:49:43 +13:00

87 lines
2.5 KiB
C#

using OpenRa.Game.GameRules;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Game.Traits
{
class ChronoshiftDeploy : IOrder, ISpeedModifier, ITick, IPips
{
public ChronoshiftDeploy(Actor self) { }
bool chronoshiftActive = false; // Is the chronoshift engine active?
int remainingChargeTime = 0; // How long until we can chronoshift again?
int chargeTime = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
public void Tick(Actor self)
{
if (remainingChargeTime > 0)
remainingChargeTime--;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (chronoshiftActive)
return new Order("Chronoshift", self, null, xy, null);
else if (xy == self.Location && remainingChargeTime <= 0)
return new Order("Deploy", self, null, int2.Zero, null);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
if (order.OrderString == "Deploy" && remainingChargeTime <= 0)
{
chronoshiftActive = true;
self.CancelActivity();
}
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
self.CancelActivity();
self.QueueActivity(new Activities.Teleport(order.TargetLocation));
Sound.Play("chrotnk1.aud");
chronoshiftActive = false;
remainingChargeTime = chargeTime;
}
}
public float GetSpeedModifier()
{
return chronoshiftActive ? 0f : 1f;
}
// Display 5 pips indicating the current charge status
public IEnumerable<PipType> GetPips()
{
const int numPips = 5;
for (int i = 0; i < numPips; i++)
{
if ((1 - remainingChargeTime * 1.0f / chargeTime) * numPips < i + 1)
{
yield return PipType.Transparent;
continue;
}
switch (i)
{
case 0:
case 1:
yield return PipType.Red;
break;
case 2:
case 3:
yield return PipType.Yellow;
break;
case 4:
yield return PipType.Green;
break;
}
}
}
}
}