Files
OpenRA/OpenRa.Game/Traits/McvDeploy.cs
2009-12-28 14:49:43 +13:00

33 lines
857 B
C#

using OpenRa.Game.GameRules;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class McvDeploy : IOrder
{
public McvDeploy(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if( xy != self.Location ) return null;
return new Order("DeployMcv", self, null, int2.Zero, null);
}
public void ResolveOrder( Actor self, Order order )
{
if( order.OrderString == "DeployMcv" )
{
var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, self.Location - new int2( 1, 1 ), self, false ) )
{
self.CancelActivity();
self.QueueActivity( new Turn( 96 ) );
self.QueueActivity( new DeployMcv() );
}
}
}
}
}