Files
OpenRA/mods/ra/rules/civilian.yaml
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

488 lines
7.0 KiB
YAML

C1:
Inherits: ^CivInfantry
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C5:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C7:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
C9:
Inherits: ^CivInfantry
RenderInfantryPanic:
Image: C1
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
RenderInfantryPanic:
Image: C2
FCOM:
Inherits: ^TechBuilding
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Forward Command
RevealsShroud:
Range: 10
Bib:
HOSP:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
RepairsUnits:
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
RevealsShroud:
Range: 10
TransformOnCapture:
IntoActor: v01.sniper
SkipMakeAnims: true
Capturable:
Type: civilianbuilding
CaptureCompleteTime: 0
EditorTilesetFilter:
ExcludeTilesets: DESERT
V01.SNIPER:
Inherits: V01
RenderBuilding:
Image: V01
RenderRangeCircle:
AutoTarget:
Turreted:
ROT: 255
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
AttackTurreted:
Cargo:
InitialUnits: sniper
Types: Infantry
MaxWeight: 1
PipCount: 1
TransformOnPassenger@Sniper:
PassengerTypes: sniper
OnExit: v01
SkipMakeAnims: true
BecomeNeutral: true
-Capturable:
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V19:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
Tooltip:
Name: Oil Pump
BARL:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
AutoTargetIgnore:
Armor:
Type: Light
-C4Demolishable:
BRL3:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: BarrelExplode
Tooltip:
Name: Explosive Barrel
AutoTargetIgnore:
Armor:
Type: Light
-C4Demolishable:
MISS:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 400
Armor:
Type: Wood
Tooltip:
Name: Technology Center
Bib:
BIO:
Inherits: ^TechBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab
OILB:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Building:
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 400
Armor:
Type: Wood
Bib:
RevealsShroud:
Range: 3
Capturable:
CapturableBar:
EngineerRepairable:
-MustBeDestroyed:
CashTrickler:
Period: 250
Amount: 50
Tooltip:
Name: Oil Derrick
BR1:
Inherits: ^Bridge
Bridge:
Template: 235
DamagedTemplate: 236
DestroyedTemplate: 237
SouthOffset: 0,2
BR2:
Inherits: ^Bridge
Bridge:
Template: 238
DamagedTemplate: 239
DestroyedTemplate: 240
NorthOffset: 3,0
BR3:
Inherits: ^Bridge
Bridge:
Long: yes
ShorePieces: br1,br2
Template: 241
DamagedTemplate: 242
DestroyedTemplate: 243
DestroyedPlusNorthTemplate: 245
DestroyedPlusSouthTemplate: 244
DestroyedPlusBothTemplate: 246
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
Building:
Footprint: _____ _____
Dimensions: 5,2
SBRIDGE1:
Inherits: ^SVBridge
Bridge:
Template: 520
DamagedTemplate: 521
DestroyedTemplate: 522
Building:
Footprint: ___ ___
Dimensions: 3,2
SBRIDGE2:
Inherits: ^SHBridge
Bridge:
Template: 531
DamagedTemplate: 532
DestroyedTemplate: 533
Building:
Footprint: __ __ __
Dimensions: 2,3
SBRIDGE3:
Inherits: ^STDBridge
Bridge:
Template: 523
DamagedTemplate: 524
DestroyedTemplate: 525
Building:
Footprint: ____ ____
Dimensions: 4,2
SBRIDGE4:
Inherits: ^STDBridge
Bridge:
Template: 527
DamagedTemplate: 528
DestroyedTemplate: 529
Building:
Footprint: ____ ____
Dimensions: 4,2
#Desert Terrain Expansion
V20:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V21:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V22:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V23:
Inherits: ^DesertCivBuilding
V24:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V25:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V26:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V27:
Inherits: ^DesertCivBuilding
V28:
Inherits: ^DesertCivBuilding
V29:
Inherits: ^DesertCivBuilding
V30:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V31:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V32:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V33:
Inherits: ^DesertCivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V34:
Inherits: ^DesertCivBuilding
V35:
Inherits: ^DesertCivBuilding
V36:
Inherits: ^DesertCivBuilding
V37:
Inherits: ^DesertCivBuilding
Building:
Footprint: __xx_ ___xx
Dimensions: 5,2