Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
260 lines
4.4 KiB
YAML
260 lines
4.4 KiB
YAML
SS:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 50
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Prerequisites: spen
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BuiltAt: spen
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Owner: soviet
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Hotkey: b
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Valued:
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Cost: 950
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Tooltip:
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Name: Submarine
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Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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Health:
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HP: 250
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Armor:
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Type: Light
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Mobile:
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ROT: 4
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Speed: 5
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RevealsShroud:
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Range: 6
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-TargetableUnit:
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TargetableSubmarine:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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RenderUnit:
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Cloak:
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InitialDelay: 0
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CloakDelay: 50
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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Armament:
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Weapon: TorpTube
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LocalOffset: -4,0,0,0,0, 4,0,0,0,0
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FireDelay: 2
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AttackFrontal:
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Selectable:
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Bounds: 38,38
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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InitialStance: HoldFire
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AttackMove:
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MSUB:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 60
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Prerequisites: spen,stek
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BuiltAt: spen
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Owner: soviet
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Hotkey: m
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Valued:
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Cost: 2400
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Tooltip:
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Name: Missile Submarine
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Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
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Health:
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HP: 400
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Armor:
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Type: Light
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Mobile:
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ROT: 3
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Speed: 3
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RevealsShroud:
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Range: 6
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RenderUnit:
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-TargetableUnit:
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TargetableSubmarine:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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Cloak:
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InitialDelay: 0
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CloakDelay: 100
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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Armament:
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Weapon: SubMissile
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FireDelay: 2
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AttackFrontal:
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Selectable:
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Bounds: 44,44
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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InitialStance: HoldFire
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AttackMove:
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DD:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 70
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Prerequisites: syrd,dome
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BuiltAt: syrd
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Owner: allies
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Hotkey: r
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Valued:
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Cost: 1000
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Tooltip:
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Name: Destroyer
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Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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Health:
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HP: 400
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Armor:
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Type: Heavy
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Mobile:
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ROT: 7
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Speed: 6
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 7
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Offset: 0,-8,0,-3
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Armament@PRIMARY:
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Weapon: Stinger
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LocalOffset: -4,0,0,0,-20, 4,0,0,0,20
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Armament@SECONDARY:
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Weapon: DepthCharge
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AttackTurreted:
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Selectable:
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Bounds: 38,38
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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DetectCloaked:
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Range: 4
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RenderDetectionCircle:
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CA:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 100
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Prerequisites: syrd,atek
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BuiltAt: syrd
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Owner: allies
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Hotkey: c
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Valued:
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Cost: 2400
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Tooltip:
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Name: Cruiser
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Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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Health:
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HP: 800
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Armor:
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Type: Heavy
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Mobile:
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ROT: 2
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Speed: 2
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RevealsShroud:
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Range: 7
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Turreted@PRIMARY:
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Turret: primary
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Offset: 0,17,0,-2
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ROT: 3
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Turreted@SECONDARY:
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Turret: secondary
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Offset: 0,-17,0,-2
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ROT: 3
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Armament@PRIMARY:
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Turret: primary
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Weapon: 8Inch
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LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
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Recoil: 4
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RecoilRecovery: 0.8
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Armament@SECONDARY:
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Turret: secondary
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Weapon: 8Inch
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LocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
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Recoil: 4
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RecoilRecovery: 0.8
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AttackTurreted:
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Selectable:
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Bounds: 44,44
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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LST:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 30
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Owner: allies,soviet
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Hotkey: t
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Valued:
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Cost: 700
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Tooltip:
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Name: Transport
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Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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Health:
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HP: 350
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Armor:
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Type: Heavy
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Mobile:
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ROT: 10
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Speed: 8
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RevealsShroud:
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Range: 6
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RenderUnit:
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Cargo:
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Types: Infantry, Vehicle
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MaxWeight: 5
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PipCount: 5
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IronCurtainable:
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RepairableNear:
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AttackMove:
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JustMove: true
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PT:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 50
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Prerequisites: syrd
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BuiltAt: syrd
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Owner: allies
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Hotkey: g
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Valued:
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Cost: 500
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Tooltip:
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Name: Gunboat
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Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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Health:
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HP: 200
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Armor:
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Type: Heavy
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Mobile:
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ROT: 7
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Speed: 9
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 7
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Offset: 0,-6,0,-1
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Armament@PRIMARY:
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Weapon: 2Inch
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Armament@SECONDARY:
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Weapon: DepthCharge
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AttackTurreted:
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Selectable:
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Bounds: 32,32
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RenderUnitTurreted:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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RepairableNear:
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