Files
OpenRA/OpenRA.Mods.Common/Traits/Infantry/TerrainModifiesDamage.cs
2015-05-31 16:07:55 +02:00

76 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TerrainModifiesDamageInfo : ITraitInfo
{
[FieldLoader.LoadUsing("LoadPercents")]
[Desc("Damage percentage for specific terrain types. 120 = 120%, 80 = 80%, etc.")]
public readonly Dictionary<string, int> TerrainModifier = null;
[Desc("Modify healing damage? For example: A friendly medic.")]
public readonly bool ModifyHealing = false;
public object Create(ActorInitializer init) { return new TerrainModifiesDamage(init.Self, this); }
static object LoadPercents(MiniYaml y)
{
MiniYaml percents;
if (!y.ToDictionary().TryGetValue("TerrainModifier", out percents))
return new Dictionary<string, int>();
return percents.Nodes.ToDictionary(
kv => FieldLoader.GetValue<string>("(key)", kv.Key),
kv => FieldLoader.GetValue<int>("(value)", kv.Value.Value));
}
}
public class TerrainModifiesDamage : IDamageModifier
{
public readonly TerrainModifiesDamageInfo Info;
readonly Actor self;
public TerrainModifiesDamage(Actor self, TerrainModifiesDamageInfo info)
{
Info = info;
this.self = self;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
var percent = 100;
if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing)
return percent;
var world = self.World;
var map = world.Map;
var tileSet = world.TileSet;
var tiles = map.MapTiles.Value;
var pos = map.CellContaining(self.CenterPosition);
var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
if (!Info.TerrainModifier.ContainsKey(terrainType))
return percent;
return Info.TerrainModifier[terrainType];
}
}
}