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8fe7c71b6657b53f2e30962b8424117de408408e
OpenRA/OpenRA.Mods.Cnc
History
reaperrr 9bca5f5131 Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
..
Activities
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
Effects
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Render
Fix RenderGunboat wake animation
2014-10-17 19:15:04 +02:00
Widgets/Logic
missing tab
2014-08-23 21:44:50 +02:00
CncLoadScreen.cs
Load assets using absolute paths. Fixes #6717.
2014-10-11 11:02:30 +13:00
IonCannonPower.cs
IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation).
2014-08-04 16:12:18 +02:00
OpenRA.Mods.Cnc.csproj
tidy cnc mod dll
2014-10-12 17:38:14 +02:00
PoisonedByTiberium.cs
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
ProductionAirdrop.cs
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Settings.StyleCop
disable StyleCop rules SA1115 and SA1116
2013-08-07 13:50:23 +02:00
SpawnViceroid.cs
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
TiberiumRefinery.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
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