Files
OpenRA/OpenRa.Game/OpenRa.Game.csproj
Matthew Bowra-Dean 8fec0f52c0 Changed .NET projects to target x86
Compiling the .NET projects as x64 on 64bit machines was causing problems with the unmanaged code.
2009-10-05 19:35:03 +13:00

164 lines
7.0 KiB
XML

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRa.Game</RootNamespace>
<AssemblyName>OpenRa.Game</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ijw.DirectX, Version=0.0.0.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Ijw.DirectX\Release\Ijw.DirectX.dll</HintPath>
</Reference>
<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Ijw.DirectX\Ijw.Framework\IjwFramework\bin\Debug\IjwFramework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Actor.cs" />
<Compile Include="Controller.cs" />
<Compile Include="Graphics\Animation.cs" />
<Compile Include="Building.cs" />
<Compile Include="Game.cs" />
<Compile Include="Graphics\WorldRenderer.cs" />
<Compile Include="IOrderGenerator.cs" />
<Compile Include="TechTree\Item.cs" />
<Compile Include="Network\Packet.cs" />
<Compile Include="Player.cs" />
<Compile Include="PlayerOwned.cs" />
<Compile Include="Race.cs" />
<Compile Include="Rules.cs" />
<Compile Include="Support\SharedResources.cs" />
<Compile Include="Graphics\Sheet.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Network\Network.cs" />
<Compile Include="PathFinder.cs" />
<Compile Include="Graphics\Sequence.cs" />
<Compile Include="MoveOrder.cs" />
<Compile Include="Graphics\Region.cs" />
<Compile Include="Graphics\SequenceProvider.cs" />
<Compile Include="Graphics\SheetBuilder.cs" />
<Compile Include="Graphics\HardwarePalette.cs" />
<Compile Include="MainWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Support\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Refinery.cs" />
<Compile Include="Graphics\Renderer.cs" />
<Compile Include="Support\Settings.cs" />
<Compile Include="Sidebar.cs" />
<Compile Include="SidebarItem.cs" />
<Compile Include="Graphics\Sprite.cs" />
<Compile Include="Graphics\SpriteRenderer.cs" />
<Compile Include="Graphics\SpriteSheetBuilder.cs" />
<Compile Include="TechTree\TechTree.cs" />
<Compile Include="TerrainCosts.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Tree.cs" />
<Compile Include="Graphics\TreeCache.cs" />
<Compile Include="UiOverlay.cs" />
<Compile Include="Unit.cs" />
<Compile Include="UnitInfo.cs" />
<Compile Include="UnitMissions.cs" />
<Compile Include="Graphics\UnitSheetBuilder.cs" />
<Compile Include="Graphics\Util.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Graphics\Viewport.cs" />
<Compile Include="World.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.DataStructures\OpenRa.DataStructures.csproj">
<Project>{2F9E7A23-56C0-4286-9C8E-1060A9B2F073}</Project>
<Name>OpenRa.DataStructures</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRa.FileFormats</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Game Code.cd" />
<None Include="Graphics\Graphics.cd" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>