In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Sounds to play when killed.")]
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public class DeathSoundsInfo : ITraitInfo
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{
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[Desc("Death notification voice.")]
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[VoiceReference] public readonly string Voice = "Die";
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[Desc("Multiply volume with this factor.")]
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public readonly float VolumeMultiplier = 1f;
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[Desc("Damage types that this should be used for (defined on the warheads).",
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"If empty, this will be used as the default sound for all death types.")]
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public readonly string[] DeathTypes = { };
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public object Create(ActorInitializer init) { return new DeathSounds(this); }
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}
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public class DeathSounds : INotifyKilled
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{
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readonly DeathSoundsInfo info;
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public DeathSounds(DeathSoundsInfo info) { this.info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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var warhead = e.Warhead as DamageWarhead;
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// Killed by some non-standard means
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if (warhead == null)
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return;
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if (warhead.DamageTypes.Overlaps(info.DeathTypes))
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self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
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}
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}
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} |