Files
OpenRA/OpenRA.Mods.Common/Traits/Sound/DeathSounds.cs
RoosterDragon 901e604cf3 Replace arrays with sets.
In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
2015-09-03 20:09:24 +01:00

51 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Sounds to play when killed.")]
public class DeathSoundsInfo : ITraitInfo
{
[Desc("Death notification voice.")]
[VoiceReference] public readonly string Voice = "Die";
[Desc("Multiply volume with this factor.")]
public readonly float VolumeMultiplier = 1f;
[Desc("Damage types that this should be used for (defined on the warheads).",
"If empty, this will be used as the default sound for all death types.")]
public readonly string[] DeathTypes = { };
public object Create(ActorInitializer init) { return new DeathSounds(this); }
}
public class DeathSounds : INotifyKilled
{
readonly DeathSoundsInfo info;
public DeathSounds(DeathSoundsInfo info) { this.info = info; }
public void Killed(Actor self, AttackInfo e)
{
var warhead = e.Warhead as DamageWarhead;
// Killed by some non-standard means
if (warhead == null)
return;
if (warhead.DamageTypes.Overlaps(info.DeathTypes))
self.PlayVoiceLocal(info.Voice, info.VolumeMultiplier);
}
}
}