In places where arrays were being treated as a set, just create a set directly. This reveals the intention of such collections better, and also improves performance by allowing set based methods to be used.
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor can be targeted.")]
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public class TargetableInfo : UpgradableTraitInfo, ITargetableInfo
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{
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[Desc("Target type. Used for filtering (in)valid targets.")]
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public readonly HashSet<string> TargetTypes = new HashSet<string>();
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public HashSet<string> GetTargetTypes() { return TargetTypes; }
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public bool RequiresForceFire = false;
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public override object Create(ActorInitializer init) { return new Targetable(init.Self, this); }
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}
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public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable
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{
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protected static readonly string[] None = new string[] { };
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protected Cloak cloak;
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public Targetable(Actor self, TargetableInfo info)
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: base(info)
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{
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cloak = self.TraitOrDefault<Cloak>();
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}
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public virtual bool TargetableBy(Actor self, Actor viewer)
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{
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if (IsTraitDisabled)
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return false;
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if (cloak == null || (!viewer.IsDead && viewer.HasTrait<IgnoresCloak>()))
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return true;
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return cloak.IsVisible(self, viewer.Owner);
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}
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public virtual HashSet<string> TargetTypes { get { return Info.TargetTypes; } }
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public bool RequiresForceFire { get { return Info.RequiresForceFire; } }
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}
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}
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