Files
OpenRA/OpenRA.Mods.RA/Activities/RAHarvesterDockSequence.cs
2014-05-17 17:09:46 +02:00

90 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class RAHarvesterDockSequence : Activity
{
enum State { Wait, Turn, Dock, Loop, Undock, Complete };
readonly Actor proc;
readonly int angle;
readonly Harvester harv;
readonly RenderUnit ru;
State state;
public RAHarvesterDockSequence(Actor self, Actor proc, int angle)
{
this.proc = proc;
this.angle = angle;
state = State.Turn;
harv = self.Trait<Harvester>();
ru = self.Trait<RenderUnit>();
}
public override Activity Tick(Actor self)
{
switch (state)
{
case State.Wait:
return this;
case State.Turn:
state = State.Dock;
return Util.SequenceActivities(new Turn(angle), this);
case State.Dock:
ru.PlayCustomAnimation(self, "dock", () => {
ru.PlayCustomAnimRepeating(self, "dock-loop");
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Docked(proc, self);
state = State.Loop;
});
state = State.Wait;
return this;
case State.Loop:
if (!proc.IsInWorld || proc.IsDead() || harv.TickUnload(self, proc))
state = State.Undock;
return this;
case State.Undock:
ru.PlayCustomAnimBackwards(self, "dock", () => state = State.Complete);
state = State.Wait;
return this;
case State.Complete:
harv.LastLinkedProc = harv.LinkedProc;
harv.LinkProc(self, null);
if (proc.IsInWorld && !proc.IsDead())
foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
nd.Undocked(proc, self);
return NextActivity;
}
throw new InvalidOperationException("Invalid harvester dock state");
}
public override void Cancel(Actor self)
{
state = State.Undock;
base.Cancel(self);
}
public override IEnumerable<Target> GetTargets( Actor self )
{
yield return Target.FromActor(proc);
}
}
}