- Create an overload that renders a line in one color, as this allows most existing calls to be simplified. This also allows a slight performance improvement by only normalizing the components once. - Introduce a DrawLineStrip method. This improves performance by allowing the color components to be normalized once for the whole strip, and only needing to calculate vertices once per point rather than twice since we can reuse the last result.
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class PerfGraphWidget : Widget
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{
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public override void Draw()
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{
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var rect = RenderBounds;
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var origin = new float2(rect.Right, rect.Bottom);
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var basis = new float2(-rect.Width / 100, -rect.Height / 100);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White);
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var k = 0;
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foreach (var item in PerfHistory.Items.Values)
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{
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Game.Renderer.LineRenderer.DrawLineStrip(
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item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C);
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var u = new float2(rect.Left, rect.Top);
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Game.Renderer.LineRenderer.DrawLine(
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u + new float2(10, 10 * k + 5),
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u + new float2(12, 10 * k + 5),
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item.C);
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Game.Renderer.LineRenderer.DrawLine(
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u + new float2(10, 10 * k + 4),
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u + new float2(12, 10 * k + 4),
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item.C);
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++k;
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}
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k = 0;
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foreach (var item in PerfHistory.Items.Values)
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{
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Game.Renderer.Fonts["Tiny"].DrawText(item.Name, new float2(rect.Left, rect.Top) + new float2(18, 10 * k - 3), Color.White);
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++k;
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}
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}
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}
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} |