Files
OpenRA/OpenRA.Mods.Common/Traits/Render
reaperrr 90a4fe7ca1 Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
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2016-12-31 23:46:13 -06:00
2017-07-13 17:43:41 +02:00
2017-06-14 18:56:06 +02:00