Files
OpenRA/OpenRA.Mods.Common/Activities/DonateExperience.cs
2023-01-11 11:58:54 +02:00

67 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
class DonateExperience : Enter
{
readonly int level;
readonly int playerExperience;
Actor enterActor;
GainsExperience enterGainsExperience;
public DonateExperience(Actor self, in Target target, int level, int playerExperience, Color? targetLineColor)
: base(self, target, targetLineColor)
{
this.level = level;
this.playerExperience = playerExperience;
}
protected override bool TryStartEnter(Actor self, Actor targetActor)
{
enterActor = targetActor;
enterGainsExperience = targetActor.TraitOrDefault<GainsExperience>();
if (enterGainsExperience == null || enterGainsExperience.Level == enterGainsExperience.MaxLevel)
{
Cancel(self, true);
return false;
}
return true;
}
protected override void OnEnterComplete(Actor self, Actor targetActor)
{
// Make sure the target hasn't changed while entering
// OnEnterComplete is only called if targetActor is alive
if (targetActor != enterActor)
return;
if (enterGainsExperience.Level == enterGainsExperience.MaxLevel)
return;
enterGainsExperience.GiveLevels(level);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null && enterActor.Owner != self.Owner)
exp.GiveExperience(playerExperience);
self.Dispose();
}
}
}