185 lines
5.3 KiB
C#
185 lines
5.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileSystem;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Mods.Common.Lint;
|
|
|
|
namespace OpenRA.Mods.Common.UtilityCommands
|
|
{
|
|
class CheckYaml : IUtilityCommand
|
|
{
|
|
string IUtilityCommand.Name => "--check-yaml";
|
|
|
|
static int errors = 0;
|
|
|
|
// mimic Windows compiler error format
|
|
static void EmitError(string e)
|
|
{
|
|
Console.WriteLine($"OpenRA.Utility(1,1): Error: {e}");
|
|
++errors;
|
|
}
|
|
|
|
static void EmitWarning(string e)
|
|
{
|
|
Console.WriteLine($"OpenRA.Utility(1,1): Warning: {e}");
|
|
}
|
|
|
|
bool IUtilityCommand.ValidateArguments(string[] args)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
[Desc("[MAPFILE]", "Check a mod or map for certain yaml errors.")]
|
|
void IUtilityCommand.Run(Utility utility, string[] args)
|
|
{
|
|
// HACK: The engine code assumes that Game.modData is set.
|
|
var modData = Game.ModData = utility.ModData;
|
|
|
|
try
|
|
{
|
|
Log.AddChannel("debug", null);
|
|
Log.AddChannel("perf", null);
|
|
|
|
// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
|
|
ObjectCreator.MissingTypeAction = s => EmitError($"Missing Type: {s}");
|
|
FieldLoader.UnknownFieldAction = (s, f) => EmitError($"FieldLoader: Missing field `{s}` on `{f.Name}`");
|
|
|
|
var maps = new List<(IReadWritePackage Package, string Map)>();
|
|
if (args.Length < 2)
|
|
{
|
|
Console.WriteLine($"Testing mod: {modData.Manifest.Metadata.Title}");
|
|
|
|
// Run all rule checks on the default mod rules.
|
|
CheckRules(modData, modData.DefaultRules);
|
|
foreach (var tileset in modData.DefaultTerrainInfo.Keys)
|
|
{
|
|
Console.WriteLine($"Testing default sequences for {tileset}");
|
|
|
|
var sequences = new SequenceSet(modData.DefaultFileSystem, modData, tileset, null);
|
|
CheckSequences(modData, modData.DefaultRules, sequences);
|
|
}
|
|
|
|
// Run all generic (not mod-level) checks here.
|
|
foreach (var customPassType in modData.ObjectCreator.GetTypesImplementing<ILintPass>())
|
|
{
|
|
try
|
|
{
|
|
var customPass = (ILintPass)modData.ObjectCreator.CreateBasic(customPassType);
|
|
customPass.Run(EmitError, EmitWarning, modData);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EmitError($"{customPassType} failed with exception: {e}");
|
|
}
|
|
}
|
|
|
|
// Use all system maps for lint checking
|
|
maps = modData.MapCache.EnumerateMapDirPackagesAndNames().ToList();
|
|
}
|
|
else
|
|
maps.Add((new Folder(Platform.EngineDir), args[1]));
|
|
|
|
foreach (var map in maps)
|
|
{
|
|
var package = map.Package.OpenPackage(map.Map, modData.ModFiles);
|
|
if (package == null)
|
|
continue;
|
|
|
|
using (var testMap = new Map(modData, package))
|
|
TestMap(testMap, modData);
|
|
}
|
|
|
|
if (errors > 0)
|
|
{
|
|
Console.WriteLine($"Errors: {errors}");
|
|
Environment.Exit(1);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EmitError($"Failed with exception: {e}");
|
|
Environment.Exit(1);
|
|
}
|
|
}
|
|
|
|
void TestMap(Map map, ModData modData)
|
|
{
|
|
Console.WriteLine($"Testing map: {map.Title}");
|
|
|
|
// Lint tests can't be trusted if the map rules are bogus
|
|
// so report that problem then skip the tests
|
|
if (map.InvalidCustomRules)
|
|
{
|
|
EmitError(map.InvalidCustomRulesException.ToString());
|
|
return;
|
|
}
|
|
|
|
// Run all rule checks on the map if it defines custom rules.
|
|
if (map.RuleDefinitions != null || map.VoiceDefinitions != null || map.WeaponDefinitions != null)
|
|
{
|
|
CheckRules(modData, map.Rules);
|
|
if (map.SequenceDefinitions != null)
|
|
CheckSequences(modData, modData.DefaultRules, map.Sequences);
|
|
}
|
|
|
|
// Run all map-level checks here.
|
|
foreach (var customMapPassType in modData.ObjectCreator.GetTypesImplementing<ILintMapPass>())
|
|
{
|
|
try
|
|
{
|
|
var customMapPass = (ILintMapPass)modData.ObjectCreator.CreateBasic(customMapPassType);
|
|
customMapPass.Run(EmitError, EmitWarning, modData, map);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EmitError($"{customMapPassType} failed with exception: {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckRules(ModData modData, Ruleset rules)
|
|
{
|
|
foreach (var customRulesPassType in modData.ObjectCreator.GetTypesImplementing<ILintRulesPass>())
|
|
{
|
|
try
|
|
{
|
|
var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
|
|
customRulesPass.Run(EmitError, EmitWarning, modData, rules);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EmitError($"{customRulesPassType} failed with exception: {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckSequences(ModData modData, Ruleset rules, SequenceSet sequences)
|
|
{
|
|
foreach (var customSequencesPassType in modData.ObjectCreator.GetTypesImplementing<ILintSequencesPass>())
|
|
{
|
|
try
|
|
{
|
|
var customRulesPass = (ILintSequencesPass)modData.ObjectCreator.CreateBasic(customSequencesPassType);
|
|
customRulesPass.Run(EmitError, EmitWarning, modData, rules, sequences);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EmitError($"{customSequencesPassType} failed with exception: {e}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|