Files
OpenRA/OpenRA.Mods.RA/Effects/RallyPoint.cs
2013-06-20 22:35:01 +12:00

64 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class RallyPoint : IEffect
{
readonly Actor building;
readonly RA.RallyPoint rp;
readonly string palettePrefix;
public Animation flag = new Animation("rallypoint");
public Animation circles = new Animation("rallypoint");
public RallyPoint(Actor building, string palettePrefix)
{
this.building = building;
rp = building.Trait<RA.RallyPoint>();
this.palettePrefix = palettePrefix;
flag.PlayRepeating("flag");
circles.Play("circles");
}
CPos cachedLocation;
public void Tick(World world)
{
flag.Tick();
circles.Tick();
if (cachedLocation != rp.rallyPoint)
{
cachedLocation = rp.rallyPoint;
circles.Play("circles");
}
if (!building.IsInWorld || building.IsDead())
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
&& building.World.Selection.Actors.Contains(building))
{
var pos = cachedLocation.CenterPosition;
var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
yield return new SpriteRenderable(circles.Image, pos, 0, palette, 1f);
yield return new SpriteRenderable(flag.Image, pos, 0, palette, 1f);
}
}
}
}