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90e6a69152a7bd04fb34b032d5dbc20f36dfc3a5
OpenRA/OpenRA.Mods.RA/Traits
History
Paul Chote abf837a934 Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
..
Attack
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Buildings
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
Infiltration
Add InfiltrateForDecoration trait.
2016-09-29 22:58:00 +01:00
PaletteEffects
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Render
Rename and tweak post-render interfaces.
2016-08-22 17:40:05 +01:00
SupportPowers
Create a PlayLaunchSounds method in SupportPower.cs
2016-09-12 14:47:54 +02:00
Chronoshiftable.cs
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Cloneable.cs
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Disguise.cs
Introduce INotifyAttack.PreparingAttack
2016-07-02 16:02:00 +02:00
FrozenUnderFogUpdatedByGps.cs
Only refresh tooltip/health status of revealed frozen actors.
2016-04-23 13:07:53 +01:00
GpsWatcher.cs
Explore shroud on first GPS launch, ignoring power/radar.
2016-09-04 16:40:48 +01:00
HarvesterHuskModifier.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
MadTank.cs
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Mine.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Minelayer.cs
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
PortableChrono.cs
Merge pull request #11881 from reaperrr/always-visible-bar
2016-08-26 14:56:29 +02:00
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