52 lines
1.0 KiB
Lua
52 lines
1.0 KiB
Lua
Map = { }
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Map.GetFacing = function(vec, currentFacing)
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return Internal.GetFacing(vec, currentFacing)
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end
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Map.GetRandomCell = function()
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return Internal.GetRandomCell()
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end
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Map.GetRandomEdgeCell = function()
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return Internal.GetRandomEdgeCell()
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end
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Map.GetNamedActor = function(actorName)
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return Internal.GetNamedActor(actorName)
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end
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CPos.New = function(x, y)
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return OpenRA.New("CPos", { { x, "Int32" }, { y, "Int32" } })
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end
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WPos.New = function(x, y, z)
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if z == nil then
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z = 0
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end
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return OpenRA.New("WPos", { { x, "Int32" }, { y, "Int32" }, { z, "Int32" } })
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end
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WPos.FromCPos = function(location)
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return WPos.New(location.X * 1024, location.Y * 1024, 0)
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end
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CVec.New = function(x, y)
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return OpenRA.New("CVec", { { x, "Int32" }, { y, "Int32" } })
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end
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WVec.New = function(x, y, z)
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if z == nil then
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z = 0
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end
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return OpenRA.New("WVec", { { x, "Int32" }, { y, "Int32" }, { z, "Int32" } })
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end
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WRange.New = function(r)
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return OpenRA.New("WRange", { { r, "Int32" } })
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end
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WRange.FromCells = function(cells)
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return WRange.New(cells * 1024)
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end
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