Files
OpenRA/OpenRA.Game/Traits/SeedsResource.cs

64 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using System;
namespace OpenRA.Traits
{
class SeedsResourceInfo : ITraitInfo
{
public readonly float Chance = .05f;
public readonly int Interval = 5;
public readonly string ResourceType = "Ore";
public object Create(Actor self) { return new SeedsResource(); }
}
class SeedsResource : ITick
{
int ticks;
public void Tick(Actor self)
{
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<SeedsResourceInfo>();
var resourceType = self.World.WorldActor.Info.Traits
.WithInterface<ResourceTypeInfo>()
.FirstOrDefault(t => t.Name == info.ResourceType);
if (resourceType == null)
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
var resLayer = self.World.WorldActor.traits.Get<ResourceLayer>();
for (var j = -1; j < 2; j++)
for (var i = -1; i < 2; i++)
if (self.World.SharedRandom.NextDouble() < info.Chance)
if (self.World.IsCellBuildable(self.Location + new int2(i, j), UnitMovementType.Wheel))
resLayer.AddResource(resourceType, self.Location.X + i, self.Location.Y + j, 1);
ticks = info.Interval;
}
}
}
}