Files
OpenRA/OpenRA.Game/Traits/World/ScreenShaker.cs
2013-10-05 21:01:22 +13:00

68 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
public class ScreenShakerInfo : TraitInfo<ScreenShaker> { }
public class ScreenShaker : ITick, IWorldLoaded
{
WorldRenderer worldRenderer;
List<ShakeEffect> shakeEffects = new List<ShakeEffect>();
int ticks = 0;
public void WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
public void Tick(Actor self)
{
if (shakeEffects.Any())
{
worldRenderer.Viewport.Scroll(GetScrollOffset(), true);
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
}
ticks++;
}
public void AddEffect(int time, WPos position, int intensity)
{
shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity });
}
float2 GetScrollOffset()
{
return GetIntensity() * new float2(
(float)Math.Sin((ticks * 2 * Math.PI) / 4),
(float)Math.Cos((ticks * 2 * Math.PI) / 5));
}
float GetIntensity()
{
var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation);
var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
e => (float)e.Intensity / (e.Position - cp).LengthSquared);
return Math.Min(intensity, 10);
}
}
struct ShakeEffect
{
public int ExpiryTime;
public WPos Position;
public int Intensity;
}
}